Files
codegraph/ui
Colby McHenryandClaude Opus 5 5cecaabfc2 feat(ui): the Symbol view — callers, gutter-ported source, line-anchored callee rail (CG-44)
The core screen of `codegraph ui`: who calls a symbol on the left, its
verbatim body in the middle with a port on every line that has an outgoing
edge, and what it calls on the right — each callee row placed beside the line
that makes the call, with a hairline connector between them.

The callee rail is the part that is not a list. A row wants to sit at the
centre of its first call-site line and is pushed down only when that would
collide with the row above, so the rail keeps source order; the connector
still runs to the real line, so the displacement is visible rather than
silent. Positions come from measuring the laid-out DOM, so they are
recomputed on resize, on font load and whenever a fold opens.

Honesty is carried in the drawing, not in a footnote: a filled port means the
resolver matched something on that line and a hollow one means it only
guessed; uncertain connectors are dashed and their targets fold away behind
their count; synthesized edges are dashed differently and tagged with the
mechanism that made them; references that leave the index are text with a
soft underline rather than links to nowhere, and they are counted. Long
bodies keep their head plus a window round every call site — windowed on
graph edges only, since a function calling `console.log` two hundred times
would otherwise window round every line and buy nothing. Containers over 80
lines show a members outline with per-member fan-in/fan-out instead of 700
lines of braces.

Two small additions to the read-only API this needed:

* `/api/node` gives every outline member its own fanIn/fanOut (two batched
  queries for the whole outline). A class's own fan-out is nearly always
  zero because its methods do the calling, so without these the outline
  cannot say which member carries weight.
* `/api/stats` gains `blastScale` — the denominator the blast bar is drawn
  against, so one symbol's radius reads as wide or narrow *for this repo*.
  It is measured across the index's 24 most-depended-on symbols (found with
  a new `getTopDependedOn`, distinct dependents rather than edges), memoised
  against the index stamp, and reported as sampled; a symbol wider than the
  sample becomes the scale instead of overflowing the track.

Verified against a real index in a real browser: parity with the prototype on
`CodeGraph.sync` (259 lines, 27 callee rows, no overlaps), `GraphTraverser`
(20-member outline), a 773-line function (26 windows, 78 connectors), light
and dark, hover linking in both directions, keyboard-only navigation, and
reflow on resize and on fold toggles.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-27 00:09:47 -05:00
..

ui/ — the codegraph ui viewer

The browser reader for an indexed project: Svelte 5 + Vite, built as static files and served by the CLI over loopback. An npm workspace of the engine, so npm ci at the repo root installs its toolchain; nothing here is a runtime dependency of the engine and nothing here is published to npm on its own.

Design spec (every token, size and measurement): ../docs/design/codegraph-ui-design-spec.md.

Build

npm run build          # from the repo root: tsc -> copy-assets -> this app
npm run build:ui       # just this app, plus the dist assertion
npm run dev -w ui      # Vite dev server on 127.0.0.1:5174
npm run check -w ui    # svelte-check

npm run build emits dist/viewer/ (index.html + hashed assets). scripts/check-ui-build.mjs then asserts the tree is complete, so a broken UI build fails the release instead of shipping a CLI that serves a 404. The same check runs again in scripts/build-bundle.sh (after the bundle stage copies dist) and in scripts/pack-npm.sh (after each archive is unpacked).

Why dist/viewer and not dist/ui

src/ui/ is the engine's terminal UI (shimmer progress and its worker) and tsc compiles it to dist/ui/. Pointing Vite there deletes those modules — the CLI then dies at startup with Cannot find module '../ui/shimmer-progress' — and would also leave the static server handing out compiled engine internals. check-ui-build.mjs re-asserts the compiled engine is intact after every UI build so that mistake cannot land twice.

Layout

src/
  main.ts                 fonts + tokens, mounts App into index.html's #app
  app.css                 design tokens (light/dark), reset, shell grid
  App.svelte              top bar / trail bar / main, global keys
  lib/router.svelte.ts    hash router: #/s/<id>, #/file/<path>, #/map, #/flow
  lib/trail.svelte.ts     the walked path; mirrored into the `t` query param
  lib/kinds.ts            kind glyph letters
  components/             TopBar, TrailBar, KindGlyph
  views/                  one component per route

Fonts (Archivo Variable, IBM Plex Mono) are vendored through @fontsource* and emitted into dist/viewer/assets: a local reader must work offline and must not announce the project to a font CDN.

Routes

hash view
#/ nothing selected
#/s/<id>?hl=<line>&t=<trail> symbol view
#/file/<path>?hl=<line> file view
#/map module map — reserved, phase 2
#/flow[/<key>] flow strip — reserved, phase 2

Node ids and file paths are encoded per slash-separated segment, so #/file/src/mcp/tools.ts stays readable and still round-trips a segment containing a reserved character. Build hashes with symbolHref() / fileHref() rather than by hand.