codegraph's glyphs were ASCII on every Windows console while
@clack/prompts drew its Unicode frame around them, so one index block
mixed `|` and `│` rails (#398). supportsUnicode() now mirrors the
is-unicode-supported detection clack bundles (Windows Terminal, VS
Code, ConEmu/Cmder, Alacritty, xterm-256color, JetBrains, CI), so both
systems always pick the same glyph family.
The shimmer worker's raw fs.writeSync(1) bytes still decode through the
console codepage (OEM codepages mojibake UTF-8 even under Windows
Terminal — the #168 regression to avoid), so:
- the raw path gets its own supportsUnicodeRawWrites() that stays ASCII
on win32 unless CODEGRAPH_UNICODE=1, and
- the persistent "phase done" lines move from the worker to the parent,
written via process.stdout (wide-char console API, codepage-immune) at
phase transitions — the main thread is alive there, it's delivering
the progress callback. Only transient, self-erasing animation frames
remain on the raw path, so ASCII never lands in scrollback.
Fixes#398
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
List commands (status, query, callers, callees, impact, files) embedded
ANSI color codes even when stdout was a pipe, and NO_COLOR had no effect.
One switch now decides color for all codegraph-authored output:
--no-color > --color > NO_COLOR > FORCE_COLOR > stdout TTY > CI.
Piped init/index/sync also stop emitting shimmer animation frames
(\r + erase-line rewrites) and print one plain line per phase instead;
a TTY with NO_COLOR keeps the animation but drops the color codes.
The detection mirrors picocolors' so @clack frames and our own lines
agree within a run.
Fixes#1281
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Two first-run UX bugs surfaced by indexing a real 1,342-file C repo:
1. After 'Resolving refs' hit 100%, the ~40 dynamic-dispatch synthesis
passes ran with no progress surface, so the bar sat frozen at 100%
long enough to read as a hang (the C fn-pointer pass alone can hold
for a while on C-heavy repos). Synthesis now reports per-pass
progress through a new 'linking' IndexProgress phase, rendered as
'Linking dynamic dispatch'. The step total is pinned by a test to
the synthesizer's actual __mark() count so adding a pass without
bumping it fails loudly.
2. node:sqlite's ExperimentalWarning is emitted once per THREAD, so the
main process plus every parse worker printed it mid-index,
interleaved with the progress UI. All launch paths now pass
--disable-warning=ExperimentalWarning: both bundle launchers, the
Windows npm-shim invocation, and the CLI self-relaunch
(NODE_RUNTIME_FLAGS, deliberately excluded from the re-exec gate so
an older installed launcher never triggers a pointless re-exec, and
version-gated off nodes older than the flag).
Verified end-to-end on the same repo: zero warnings, live linking bar,
byte-identical graph (50,520 nodes / 148,232 edges). Full suite green.
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
The shimmer progress renderer writes from a worker thread via
`fs.writeSync(1, ...)` to keep the animation smooth while the main
thread is busy in SQLite. That path bypasses Node's TTY-aware
UTF-8->codepage conversion on Windows, so glyphs like `|`/`<>`/`-`
were emitted as raw UTF-8 bytes and reinterpreted by the console's
OEM codepage (CP437, CP936, ...), producing strings like
`鋍?[0m 鉒?[0m Scanning files 鈥?N found`.
Add `src/ui/glyphs.ts` with `supportsUnicode()` detection plus
matched Unicode + ASCII glyph sets, and route all CLI/shimmer
output through `getGlyphs()`. Defaults: ASCII on Windows and on
Linux kernel consoles (`TERM=linux`), Unicode everywhere else.
`CODEGRAPH_UNICODE=1` and `CODEGRAPH_ASCII=1` are escape hatches.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Eliminates the intermediate 'finalizing' phase that was added as a progress bar transition state but served no functional purpose. Simplifies the progress flow by going directly from 'storing' to 'resolving' phases, removing associated UI labels and progress callbacks.
Adds strategic yield points and direct stdout writes to prevent progress animation from freezing when the main thread is blocked by synchronous operations. Introduces 'finalizing' phase to smooth transition between parsing and resolving steps, ensuring progress reaches 100% completion.
Offloads tree-sitter parsing to a dedicated worker thread, keeping the main thread unblocked so shimmer progress animations render smoothly during indexing. Refactors shimmer progress renderer into separate worker for consistent 50ms animation updates. Falls back to in-process parsing when worker compilation unavailable (e.g., tests).