fix(cli): ASCII glyph fallback for Windows console mojibake (#168) (#178)

The shimmer progress renderer writes from a worker thread via
`fs.writeSync(1, ...)` to keep the animation smooth while the main
thread is busy in SQLite. That path bypasses Node's TTY-aware
UTF-8->codepage conversion on Windows, so glyphs like `|`/`<>`/`-`
were emitted as raw UTF-8 bytes and reinterpreted by the console's
OEM codepage (CP437, CP936, ...), producing strings like
`鋍?[0m 鉒?[0m Scanning files 鈥?N found`.

Add `src/ui/glyphs.ts` with `supportsUnicode()` detection plus
matched Unicode + ASCII glyph sets, and route all CLI/shimmer
output through `getGlyphs()`. Defaults: ASCII on Windows and on
Linux kernel consoles (`TERM=linux`), Unicode everywhere else.
`CODEGRAPH_UNICODE=1` and `CODEGRAPH_ASCII=1` are escape hatches.

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Colby Mchenry
2026-05-19 10:45:20 -05:00
committed by GitHub
co-authored by Claude Opus 4.7
parent 36c8dbc404
commit e176062c56
7 changed files with 322 additions and 34 deletions
+15
View File
@@ -22,6 +22,21 @@ and adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
[@sashanclrp](https://github.com/sashanclrp) for the original report and
detailed reproduction, and [@sgrimm](https://github.com/sgrimm) for the
decisive wire capture that isolated the actual root cause.
- **CLI**: terminal output no longer mojibakes on Windows PowerShell /
cmd.exe during `codegraph index` and `codegraph sync`. The shimmer
progress renderer writes from a worker thread via `fs.writeSync(1, …)`
to keep the animation smooth while the main thread is busy in SQLite,
which bypasses Node's TTY-aware UTF-8→codepage conversion — so glyphs
like `│ ◆ —` were emitted as raw UTF-8 bytes and reinterpreted as the
console's OEM codepage (CP437, CP936, …), producing strings like
`鋍?[0m 鉒?[0m Scanning files 鈥?N found`. CodeGraph now picks an ASCII
glyph set on Windows by default (`| * -` instead of `│ ◆ —`); set
`CODEGRAPH_UNICODE=1` to opt back into the Unicode glyphs (e.g. on
pwsh 7 with UTF-8 codepage), or `CODEGRAPH_ASCII=1` on any platform to
force ASCII (useful for log collectors / non-TTY pipelines). Closes
[#168](https://github.com/colbymchenry/codegraph/issues/168). Thanks to
[@starkleek](https://github.com/starkleek) for the report and to
[@Bortlesboat](https://github.com/Bortlesboat) for the initial PR.
[0.7.10]: https://github.com/colbymchenry/codegraph/releases/tag/v0.7.10
+170
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@@ -0,0 +1,170 @@
/**
* Glyph fallback / Unicode-support detection.
*
* Pinned because the matrix is small and the consequence of regression
* is highly visible: shimmer-worker output on Windows mojibakes when
* UTF-8 glyphs are written via `fs.writeSync` (see #168). The detection
* + ASCII fallback is the contract that prevents this.
*/
import { describe, it, expect, beforeEach, afterEach } from 'vitest';
import {
supportsUnicode,
getGlyphs,
UNICODE_GLYPHS,
ASCII_GLYPHS,
_resetGlyphsCache,
} from '../src/ui/glyphs';
function withEnv(patch: Record<string, string | undefined>, fn: () => void): void {
const saved: Record<string, string | undefined> = {};
const savedPlatform = process.platform;
for (const key of Object.keys(patch)) {
saved[key] = process.env[key];
if (patch[key] === undefined) delete process.env[key];
else process.env[key] = patch[key];
}
_resetGlyphsCache();
try {
fn();
} finally {
for (const key of Object.keys(saved)) {
if (saved[key] === undefined) delete process.env[key];
else process.env[key] = saved[key];
}
Object.defineProperty(process, 'platform', { value: savedPlatform });
_resetGlyphsCache();
}
}
function setPlatform(value: NodeJS.Platform): void {
Object.defineProperty(process, 'platform', { value });
}
describe('supportsUnicode', () => {
let originalPlatform: NodeJS.Platform;
beforeEach(() => {
originalPlatform = process.platform;
_resetGlyphsCache();
});
afterEach(() => {
Object.defineProperty(process, 'platform', { value: originalPlatform });
_resetGlyphsCache();
});
it('returns false on Windows by default (mojibake-prone consoles)', () => {
withEnv({ CODEGRAPH_ASCII: undefined, CODEGRAPH_UNICODE: undefined, TERM: undefined }, () => {
setPlatform('win32');
expect(supportsUnicode()).toBe(false);
});
});
it('returns true on macOS by default', () => {
withEnv({ CODEGRAPH_ASCII: undefined, CODEGRAPH_UNICODE: undefined, TERM: undefined }, () => {
setPlatform('darwin');
expect(supportsUnicode()).toBe(true);
});
});
it('returns true on Linux by default', () => {
withEnv({ CODEGRAPH_ASCII: undefined, CODEGRAPH_UNICODE: undefined, TERM: undefined }, () => {
setPlatform('linux');
expect(supportsUnicode()).toBe(true);
});
});
it('returns false on Linux kernel console (TERM=linux)', () => {
withEnv({ CODEGRAPH_ASCII: undefined, CODEGRAPH_UNICODE: undefined, TERM: 'linux' }, () => {
setPlatform('linux');
expect(supportsUnicode()).toBe(false);
});
});
it('respects CODEGRAPH_UNICODE=1 on Windows (opt-in escape hatch)', () => {
withEnv({ CODEGRAPH_UNICODE: '1', CODEGRAPH_ASCII: undefined }, () => {
setPlatform('win32');
expect(supportsUnicode()).toBe(true);
});
});
it('respects CODEGRAPH_ASCII=1 on macOS (opt-out escape hatch)', () => {
withEnv({ CODEGRAPH_ASCII: '1', CODEGRAPH_UNICODE: undefined }, () => {
setPlatform('darwin');
expect(supportsUnicode()).toBe(false);
});
});
it('CODEGRAPH_ASCII takes precedence over CODEGRAPH_UNICODE', () => {
withEnv({ CODEGRAPH_ASCII: '1', CODEGRAPH_UNICODE: '1' }, () => {
setPlatform('darwin');
expect(supportsUnicode()).toBe(false);
});
});
});
describe('getGlyphs', () => {
let originalPlatform: NodeJS.Platform;
beforeEach(() => {
originalPlatform = process.platform;
_resetGlyphsCache();
});
afterEach(() => {
Object.defineProperty(process, 'platform', { value: originalPlatform });
_resetGlyphsCache();
});
it('returns ASCII glyphs on Windows', () => {
withEnv({ CODEGRAPH_ASCII: undefined, CODEGRAPH_UNICODE: undefined }, () => {
setPlatform('win32');
const g = getGlyphs();
expect(g).toBe(ASCII_GLYPHS);
expect(g.ok).toBe('[OK]');
expect(g.rail).toBe('|');
expect(g.phaseDone).toBe('*');
expect(g.dash).toBe('-');
});
});
it('returns Unicode glyphs on macOS', () => {
withEnv({ CODEGRAPH_ASCII: undefined, CODEGRAPH_UNICODE: undefined }, () => {
setPlatform('darwin');
const g = getGlyphs();
expect(g).toBe(UNICODE_GLYPHS);
expect(g.ok).toBe('✓');
expect(g.rail).toBe('│');
expect(g.phaseDone).toBe('◆');
expect(g.dash).toBe('—');
});
});
it('caches the result so repeated calls return the same object', () => {
withEnv({ CODEGRAPH_ASCII: undefined, CODEGRAPH_UNICODE: undefined }, () => {
setPlatform('darwin');
expect(getGlyphs()).toBe(getGlyphs());
});
});
});
describe('Glyph sets', () => {
it('ASCII and Unicode sets cover the same keys', () => {
expect(Object.keys(ASCII_GLYPHS).sort()).toEqual(Object.keys(UNICODE_GLYPHS).sort());
});
it('ASCII glyphs are all 7-bit ASCII', () => {
for (const [key, value] of Object.entries(ASCII_GLYPHS)) {
const flat = Array.isArray(value) ? value.join('') : value;
for (let i = 0; i < flat.length; i++) {
const codepoint = flat.charCodeAt(i);
expect(codepoint, `ASCII_GLYPHS.${key} contains non-ASCII char U+${codepoint.toString(16).toUpperCase().padStart(4, '0')}`).toBeLessThan(128);
}
}
});
it('ASCII spinner has the same frame count as the Unicode spinner', () => {
expect(ASCII_GLYPHS.spinner.length).toBe(UNICODE_GLYPHS.spinner.length);
});
});
+22 -20
View File
@@ -23,6 +23,7 @@ import * as path from 'path';
import * as fs from 'fs';
import { getCodeGraphDir, isInitialized } from '../directory';
import { createShimmerProgress } from '../ui/shimmer-progress';
import { getGlyphs } from '../ui/glyphs';
import { buildNode25BlockBanner } from './node-version-check';
@@ -32,7 +33,7 @@ async function loadCodeGraph(): Promise<typeof import('../index')> {
return await import('../index');
} catch (err) {
const msg = err instanceof Error ? err.message : String(err);
console.error('\x1b[31m✗\x1b[0m Failed to load CodeGraph modules.');
console.error(`\x1b[31m${getGlyphs().err}\x1b[0m Failed to load CodeGraph modules.`);
console.error(`\n Node: ${process.version} Platform: ${process.platform} ${process.arch}`);
console.error(`\n Error: ${msg}`);
console.error('\n Try reinstalling with: npm install -g @colbymchenry/codegraph\n');
@@ -212,7 +213,7 @@ function createVerboseProgress(): (progress: { phase: string; current: number; t
// Log every 5% to keep output manageable
if (pct >= lastPct + 5 || progress.current === progress.total) {
lastPct = pct;
console.log(`[${elapsed}s] ${progress.current}/${progress.total} (${pct}%)${progress.currentFile ? ` ${progress.currentFile}` : ''}`);
console.log(`[${elapsed}s] ${progress.current}/${progress.total} (${pct}%)${progress.currentFile ? ` ${getGlyphs().dash} ${progress.currentFile}` : ''}`);
}
} else if (progress.current > 0) {
// Scanning phase (no total yet) — log periodically
@@ -227,28 +228,28 @@ function createVerboseProgress(): (progress: { phase: string; current: number; t
* Print success message
*/
function success(message: string): void {
console.log(chalk.green('✓') + ' ' + message);
console.log(chalk.green(getGlyphs().ok) + ' ' + message);
}
/**
* Print error message
*/
function error(message: string): void {
console.error(chalk.red('✗') + ' ' + message);
console.error(chalk.red(getGlyphs().err) + ' ' + message);
}
/**
* Print info message
*/
function info(message: string): void {
console.log(chalk.blue('') + ' ' + message);
console.log(chalk.blue(getGlyphs().info) + ' ' + message);
}
/**
* Print warning message
*/
function warn(message: string): void {
console.log(chalk.yellow('⚠') + ' ' + message);
console.log(chalk.yellow(getGlyphs().warn) + ' ' + message);
}
type IndexResult = {
@@ -281,7 +282,7 @@ function printIndexResult(clack: typeof import('@clack/prompts'), result: IndexR
// continuing to the misleading "No files found" branch or throwing.
if (!result.success && !hasErrors && result.filesIndexed === 0) {
const generic = result.errors.find((e) => e.severity === 'error');
clack.log.error(generic?.message ?? 'Indexing failed no further details available');
clack.log.error(generic?.message ?? `Indexing failed ${getGlyphs().dash} no further details available`);
return;
}
@@ -293,7 +294,7 @@ function printIndexResult(clack: typeof import('@clack/prompts'), result: IndexR
}
clack.log.info(`${formatNumber(result.nodesCreated)} nodes, ${formatNumber(result.edgesCreated)} edges in ${formatDuration(result.durationMs)}`);
} else if (hasErrors) {
clack.log.error(`Indexing failed all ${formatNumber(result.filesErrored)} files had errors`);
clack.log.error(`Indexing failed ${getGlyphs().dash} all ${formatNumber(result.filesErrored)} files had errors`);
} else {
clack.log.warn('No files found to index');
}
@@ -327,7 +328,7 @@ function printIndexResult(clack: typeof import('@clack/prompts'), result: IndexR
}
if (result.filesIndexed > 0) {
clack.log.info('The index is fully usable only the failed files are missing.');
clack.log.info(`The index is fully usable ${getGlyphs().dash} only the failed files are missing.`);
}
} else if (projectPath) {
const logPath = path.join(projectPath, '.codegraph', 'errors.log');
@@ -365,7 +366,7 @@ function writeErrorLog(projectPath: string, errors: Array<{ message: string; fil
}
const lines: string[] = [
`CodeGraph Error Log ${new Date().toISOString()}`,
`CodeGraph Error Log - ${new Date().toISOString()}`,
`${errorsByFile.size} files with errors`,
'',
];
@@ -445,7 +446,7 @@ program
verbose: true,
});
} else {
process.stdout.write(`${colors.dim}${colors.reset}\n`);
process.stdout.write(`${colors.dim}${getGlyphs().rail}${colors.reset}\n`);
const progress = createShimmerProgress();
result = await cg.indexAll({
onProgress: progress.onProgress,
@@ -488,7 +489,7 @@ program
const rl = readline.createInterface({ input: process.stdin, output: process.stdout });
const answer = await new Promise<string>((resolve) => {
rl.question(
chalk.yellow('⚠ This will permanently delete all CodeGraph data. Continue? (y/N) '),
chalk.yellow(`${getGlyphs().warn} This will permanently delete all CodeGraph data. Continue? (y/N) `),
resolve
);
});
@@ -558,7 +559,7 @@ program
verbose: true,
});
} else {
process.stdout.write(`${colors.dim}${colors.reset}\n`);
process.stdout.write(`${colors.dim}${getGlyphs().rail}${colors.reset}\n`);
const progress = createShimmerProgress();
result = await cg.indexAll({
onProgress: progress.onProgress,
@@ -610,7 +611,7 @@ program
const clack = await importESM('@clack/prompts');
clack.intro('Syncing CodeGraph');
process.stdout.write(`${colors.dim}${colors.reset}\n`);
process.stdout.write(`${colors.dim}${getGlyphs().rail}${colors.reset}\n`);
const progress = createShimmerProgress();
const result = await cg.sync({
@@ -629,7 +630,7 @@ program
if (result.filesAdded > 0) details.push(`Added: ${result.filesAdded}`);
if (result.filesModified > 0) details.push(`Modified: ${result.filesModified}`);
if (result.filesRemoved > 0) details.push(`Removed: ${result.filesRemoved}`);
clack.log.info(`${details.join(', ')} ${formatNumber(result.nodesUpdated)} nodes in ${formatDuration(result.durationMs)}`);
clack.log.info(`${details.join(', ')} ${getGlyphs().dash} ${formatNumber(result.nodesUpdated)} nodes in ${formatDuration(result.durationMs)}`);
}
clack.outro('Done');
@@ -711,7 +712,7 @@ program
// when the native build fails.
const backendLabel = backend === 'native'
? chalk.green('native')
: chalk.yellow('wasm slower fallback; run `npm rebuild better-sqlite3`');
: chalk.yellow(`wasm ${getGlyphs().dash} slower fallback; run \`npm rebuild better-sqlite3\``);
console.log(` Backend: ${backendLabel}`);
console.log();
@@ -1000,8 +1001,9 @@ function printFileTree(
const renderNode = (node: TreeNode, prefix: string, isLast: boolean, depth: number): void => {
if (maxDepth !== undefined && depth > maxDepth) return;
const connector = isLast ? '└── ' : '├── ';
const childPrefix = isLast ? ' ' : '│ ';
const glyphs = getGlyphs();
const connector = isLast ? glyphs.treeLast : glyphs.treeBranch;
const childPrefix = isLast ? ' ' : glyphs.treePipe;
if (node.name) {
let line = prefix + connector + node.name;
@@ -1097,7 +1099,7 @@ program
// Default: show info about MCP mode.
// Use stderr so stdout stays clean for any piped/stdio usage.
console.error(chalk.bold('\nCodeGraph MCP Server\n'));
console.error(chalk.blue('') + ' Use --mcp flag to start the MCP server');
console.error(chalk.blue(getGlyphs().info) + ' Use --mcp flag to start the MCP server');
console.error('\nTo use with Claude Code, add to your MCP configuration:');
console.error(chalk.dim(`
{
@@ -1143,7 +1145,7 @@ program
const lockPath = path.join(getCodeGraphDir(projectPath), 'codegraph.lock');
if (!fs.existsSync(lockPath)) {
info('No lock file found nothing to do');
info(`No lock file found ${getGlyphs().dash} nothing to do`);
return;
}
+5 -2
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@@ -13,9 +13,12 @@
* unsupported Node.js major version (currently 25+). Pinned via unit
* test so the recovery commands and override instructions can't be
* silently stripped by future edits.
*
* Uses ASCII glyphs to stay readable on Windows OEM-codepage consoles
* (see ../ui/glyphs.ts for the rationale).
*/
export function buildNode25BlockBanner(nodeVersion: string): string {
const sep = ''.repeat(72);
const sep = '-'.repeat(72);
return [
sep,
`[CodeGraph] Unsupported Node.js version: ${nodeVersion}`,
@@ -29,7 +32,7 @@ export function buildNode25BlockBanner(nodeVersion: string): string {
' nvm install 22 && nvm use 22 # nvm',
' brew install node@22 && brew link --overwrite --force node@22 # Homebrew',
'',
'To override (NOT recommended you will likely OOM):',
'To override (NOT recommended - you will likely OOM):',
' CODEGRAPH_ALLOW_UNSAFE_NODE=1 codegraph ...',
sep,
].join('\n');
+2 -1
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@@ -21,6 +21,7 @@ import {
resolveTargetFlag,
} from './targets/registry';
import type { AgentTarget, Location, WriteResult } from './targets/types';
import { getGlyphs } from '../ui/glyphs';
// Backwards-compat: keep these named exports — downstream code may
// import them. The shim in `config-writer.ts` continues to re-export
@@ -331,7 +332,7 @@ async function initializeLocalProject(clack: typeof import('@clack/prompts')): P
// Index the project with shimmer progress (worker thread for smooth animation)
const { createShimmerProgress } = await import('../ui/shimmer-progress');
process.stdout.write(`\x1b[2m\x1b[0m\n`);
process.stdout.write(`\x1b[2m${getGlyphs().rail}\x1b[0m\n`);
const progress = createShimmerProgress();
const result = await cg.indexAll({
+91
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@@ -0,0 +1,91 @@
/**
* Glyph selection for CLI output.
*
* On Windows, console output is interpreted via the active output
* codepage. PowerShell 5.1 and cmd.exe default to OEM codepages
* (CP437, CP936, ...), so UTF-8 bytes written to the console render
* as mojibake (see #168). The shimmer worker is hit hardest because
* it uses `fs.writeSync(1, ...)` (raw bytes, no TTY-aware encoding
* conversion) to keep animation smooth while the main thread is
* blocked in SQLite. To stay readable everywhere, we fall back to
* ASCII glyphs whenever the terminal is not known to handle UTF-8.
*
* Detection is intentionally simple:
* - `CODEGRAPH_ASCII=1` -> ASCII (escape hatch for any terminal)
* - `CODEGRAPH_UNICODE=1` -> Unicode (opt-in on Windows)
* - Windows -> ASCII by default
* - Linux kernel console (`TERM=linux`) -> ASCII
* - Everything else -> Unicode
*/
export function supportsUnicode(): boolean {
if (process.env.CODEGRAPH_ASCII === '1') return false;
if (process.env.CODEGRAPH_UNICODE === '1') return true;
if (process.platform === 'win32') return false;
return process.env.TERM !== 'linux';
}
export interface Glyphs {
ok: string;
err: string;
info: string;
warn: string;
spinner: string[];
barFilled: string;
barEmpty: string;
rail: string;
phaseDone: string;
dash: string;
hLine: string;
treeBranch: string;
treeLast: string;
treePipe: string;
}
export const UNICODE_GLYPHS: Glyphs = {
ok: '✓',
err: '✗',
info: '',
warn: '⚠',
spinner: ['·', '✢', '✳', '✶', '✻', '✽'],
barFilled: '█',
barEmpty: '░',
rail: '│',
phaseDone: '◆',
dash: '—',
hLine: '─',
treeBranch: '├── ',
treeLast: '└── ',
treePipe: '│ ',
};
export const ASCII_GLYPHS: Glyphs = {
ok: '[OK]',
err: '[ERR]',
info: '[i]',
warn: '[!]',
spinner: ['.', '*', '+', 'x', 'o', 'O'],
barFilled: '#',
barEmpty: '-',
rail: '|',
phaseDone: '*',
dash: '-',
hLine: '-',
treeBranch: '|-- ',
treeLast: '`-- ',
treePipe: '| ',
};
let cached: Glyphs | null = null;
export function getGlyphs(): Glyphs {
if (cached === null) {
cached = supportsUnicode() ? UNICODE_GLYPHS : ASCII_GLYPHS;
}
return cached;
}
/** Reset the cached glyph set. Test-only; production code should call `getGlyphs()`. */
export function _resetGlyphsCache(): void {
cached = null;
}
+17 -11
View File
@@ -1,5 +1,6 @@
import { parentPort, workerData } from 'worker_threads';
import { writeSync } from 'fs';
import { getGlyphs } from './glyphs';
import type { ShimmerWorkerMessage } from './types';
// Write directly to fd 1 (stdout) instead of writeStdout().
@@ -7,11 +8,16 @@ import type { ShimmerWorkerMessage } from './types';
// thread's event loop — so if the main thread is blocked (e.g. SQLite),
// stdout writes from the worker queue up and the animation freezes.
// fs.writeSync(1, ...) is a direct kernel syscall that bypasses this.
//
// Side effect: bypasses Node's TTY-aware encoding conversion on Windows,
// so UTF-8 bytes hit the console raw and mojibake on OEM codepages.
// `getGlyphs()` returns ASCII fallbacks on Windows to avoid this (#168).
function writeStdout(s: string): void {
writeSync(1, s);
}
const SPINNER_GLYPHS = ['·', '✢', '✳', '✶', '✻', '✽'];
const G = getGlyphs();
const SPINNER_GLYPHS = G.spinner;
const ANIM_INTERVAL = 150;
const FRAMES_PER_GLYPH = 3;
@@ -43,7 +49,7 @@ function formatNumber(n: number): string {
}
function renderBar(frame: number, filled: number, empty: number): string {
if (filled === 0) return `${DM}${'░'.repeat(empty)}${RST}`;
if (filled === 0) return `${DM}${G.barEmpty.repeat(empty)}${RST}`;
const cycleFrames = 24;
const shimmerPos = ((frame % cycleFrames) / cycleFrames) * (filled + 6) - 3;
const shimmerWidth = 3;
@@ -54,9 +60,9 @@ function renderBar(frame: number, filled: number, empty: number): string {
const r = lerp(160, 251, t);
const g = lerp(100, 191, t);
const b = lerp(9, 36, t);
bar += `\x1b[38;2;${r};${g};${b}m${BOLD}`;
bar += `\x1b[38;2;${r};${g};${b}m${BOLD}${G.barFilled}`;
}
bar += `${RST}${DM}${'░'.repeat(empty)}${RST}`;
bar += `${RST}${DM}${G.barEmpty.repeat(empty)}${RST}`;
return bar;
}
@@ -69,7 +75,7 @@ function render(): void {
if (!currentMessage) return;
const frame = animFrame();
const glyphIdx = Math.floor(frame / FRAMES_PER_GLYPH) % SPINNER_GLYPHS.length;
const glyph = SPINNER_GLYPHS[glyphIdx] ?? '·';
const glyph = SPINNER_GLYPHS[glyphIdx] ?? SPINNER_GLYPHS[0] ?? '.';
const color = shimmerColor(frame);
let line: string;
@@ -77,11 +83,11 @@ function render(): void {
const barWidth = 25;
const filled = Math.round(barWidth * currentPercent / 100);
const empty = barWidth - filled;
line = `${DM}${RST} ${color}${glyph}${RST} ${currentMessage} ${renderBar(frame, filled, empty)} ${currentPercent}%`;
line = `${DM}${G.rail}${RST} ${color}${glyph}${RST} ${currentMessage} ${renderBar(frame, filled, empty)} ${currentPercent}%`;
} else if (currentCount > 0) {
line = `${DM}${RST} ${color}${glyph}${RST} ${currentMessage}... ${formatNumber(currentCount)} found`;
line = `${DM}${G.rail}${RST} ${color}${glyph}${RST} ${currentMessage}... ${formatNumber(currentCount)} found`;
} else {
line = `${DM}${RST} ${color}${glyph}${RST} ${currentMessage}...`;
line = `${DM}${G.rail}${RST} ${color}${glyph}${RST} ${currentMessage}...`;
}
writeStdout(`\r\x1b[K${line}`);
@@ -91,9 +97,9 @@ function finishPhase(): void {
if (!currentMessage) return;
writeStdout(`\r\x1b[K`);
let detail = '';
if (currentPercent >= 0) detail = ' — done';
else if (currentCount > 0) detail = ` ${formatNumber(currentCount)} found`;
writeStdout(`${DM}${RST} ${GRN}${RST} ${currentMessage}${detail}\n`);
if (currentPercent >= 0) detail = ` ${G.dash} done`;
else if (currentCount > 0) detail = ` ${G.dash} ${formatNumber(currentCount)} found`;
writeStdout(`${DM}${G.rail}${RST} ${GRN}${G.phaseDone}${RST} ${currentMessage}${detail}\n`);
currentMessage = '';
currentPercent = -1;
currentCount = 0;