Heavily-reflected UE C++ classes (`UCharacterMovementComponent`, `AActor`, `UWorld`, …) were dropped from the index: in-body no-semicolon reflection macros (`UPROPERTY`/`UFUNCTION`/`GENERATED_BODY`/`UE_DEPRECATED_*`), member-level `*_API` prefixes, and mid-line `UMETA`/`UPARAM`/`UE_DEPRECATED` accumulate tree-sitter parse errors until the enclosing class_specifier collapses into an ERROR node. Three offset-preserving, C++-only pre-parse passes (`blankCppAnnotationMacroCalls`, `blankCppApiPrefixMacros`, `blankCppInlineAnnotationMacros`) blank the markup before parsing so the class survives.
Validated on the real Epic engine headers (CharacterMovementComponent.h / Actor.h / World.h): each main class + its base clause goes from DROPPED on main to recovered with the fix.
Closes#1160.
Thanks @luoyxy for the report and root-cause analysis.
Adds an `include` list to the root `codegraph.json` that forces gitignored first-party source (second-VCS / SVN / Perforce dual-tracked repos) into the index — discovered directly off disk on the full index, incremental sync, and file-watching, on both git and non-git projects. Gitignore-style patterns, root-relative; explicit `exclude` still wins and built-in skips (node_modules, dist, .git) are never re-included. Complements `exclude` and `includeIgnored`.
Closes#1163.
Thanks @luoyxy for the contribution.