codegraph's glyphs were ASCII on every Windows console while
@clack/prompts drew its Unicode frame around them, so one index block
mixed `|` and `│` rails (#398). supportsUnicode() now mirrors the
is-unicode-supported detection clack bundles (Windows Terminal, VS
Code, ConEmu/Cmder, Alacritty, xterm-256color, JetBrains, CI), so both
systems always pick the same glyph family.
The shimmer worker's raw fs.writeSync(1) bytes still decode through the
console codepage (OEM codepages mojibake UTF-8 even under Windows
Terminal — the #168 regression to avoid), so:
- the raw path gets its own supportsUnicodeRawWrites() that stays ASCII
on win32 unless CODEGRAPH_UNICODE=1, and
- the persistent "phase done" lines move from the worker to the parent,
written via process.stdout (wide-char console API, codepage-immune) at
phase transitions — the main thread is alive there, it's delivering
the progress callback. Only transient, self-erasing animation frames
remain on the raw path, so ASCII never lands in scrollback.
Fixes#398
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
The shimmer progress renderer writes from a worker thread via
`fs.writeSync(1, ...)` to keep the animation smooth while the main
thread is busy in SQLite. That path bypasses Node's TTY-aware
UTF-8->codepage conversion on Windows, so glyphs like `|`/`<>`/`-`
were emitted as raw UTF-8 bytes and reinterpreted by the console's
OEM codepage (CP437, CP936, ...), producing strings like
`鋍?[0m 鉒?[0m Scanning files 鈥?N found`.
Add `src/ui/glyphs.ts` with `supportsUnicode()` detection plus
matched Unicode + ASCII glyph sets, and route all CLI/shimmer
output through `getGlyphs()`. Defaults: ASCII on Windows and on
Linux kernel consoles (`TERM=linux`), Unicode everywhere else.
`CODEGRAPH_UNICODE=1` and `CODEGRAPH_ASCII=1` are escape hatches.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>