Two first-run UX bugs surfaced by indexing a real 1,342-file C repo:
1. After 'Resolving refs' hit 100%, the ~40 dynamic-dispatch synthesis
passes ran with no progress surface, so the bar sat frozen at 100%
long enough to read as a hang (the C fn-pointer pass alone can hold
for a while on C-heavy repos). Synthesis now reports per-pass
progress through a new 'linking' IndexProgress phase, rendered as
'Linking dynamic dispatch'. The step total is pinned by a test to
the synthesizer's actual __mark() count so adding a pass without
bumping it fails loudly.
2. node:sqlite's ExperimentalWarning is emitted once per THREAD, so the
main process plus every parse worker printed it mid-index,
interleaved with the progress UI. All launch paths now pass
--disable-warning=ExperimentalWarning: both bundle launchers, the
Windows npm-shim invocation, and the CLI self-relaunch
(NODE_RUNTIME_FLAGS, deliberately excluded from the re-exec gate so
an older installed launcher never triggers a pointless re-exec, and
version-gated off nodes older than the flag).
Verified end-to-end on the same repo: zero warnings, live linking bar,
byte-identical graph (50,520 nodes / 148,232 edges). Full suite green.
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
The shimmer progress renderer writes from a worker thread via
`fs.writeSync(1, ...)` to keep the animation smooth while the main
thread is busy in SQLite. That path bypasses Node's TTY-aware
UTF-8->codepage conversion on Windows, so glyphs like `|`/`<>`/`-`
were emitted as raw UTF-8 bytes and reinterpreted by the console's
OEM codepage (CP437, CP936, ...), producing strings like
`鋍?[0m 鉒?[0m Scanning files 鈥?N found`.
Add `src/ui/glyphs.ts` with `supportsUnicode()` detection plus
matched Unicode + ASCII glyph sets, and route all CLI/shimmer
output through `getGlyphs()`. Defaults: ASCII on Windows and on
Linux kernel consoles (`TERM=linux`), Unicode everywhere else.
`CODEGRAPH_UNICODE=1` and `CODEGRAPH_ASCII=1` are escape hatches.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Eliminates the intermediate 'finalizing' phase that was added as a progress bar transition state but served no functional purpose. Simplifies the progress flow by going directly from 'storing' to 'resolving' phases, removing associated UI labels and progress callbacks.
Adds strategic yield points and direct stdout writes to prevent progress animation from freezing when the main thread is blocked by synchronous operations. Introduces 'finalizing' phase to smooth transition between parsing and resolving steps, ensuring progress reaches 100% completion.
Offloads tree-sitter parsing to a dedicated worker thread, keeping the main thread unblocked so shimmer progress animations render smoothly during indexing. Refactors shimmer progress renderer into separate worker for consistent 50ms animation updates. Falls back to in-process parsing when worker compilation unavailable (e.g., tests).