The shimmer progress renderer writes from a worker thread via `fs.writeSync(1, ...)` to keep the animation smooth while the main thread is busy in SQLite. That path bypasses Node's TTY-aware UTF-8->codepage conversion on Windows, so glyphs like `|`/`<>`/`-` were emitted as raw UTF-8 bytes and reinterpreted by the console's OEM codepage (CP437, CP936, ...), producing strings like `鋍?[0m 鉒?[0m Scanning files 鈥?N found`. Add `src/ui/glyphs.ts` with `supportsUnicode()` detection plus matched Unicode + ASCII glyph sets, and route all CLI/shimmer output through `getGlyphs()`. Defaults: ASCII on Windows and on Linux kernel consoles (`TERM=linux`), Unicode everywhere else. `CODEGRAPH_UNICODE=1` and `CODEGRAPH_ASCII=1` are escape hatches. Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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/**
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* Glyph selection for CLI output.
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*
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* On Windows, console output is interpreted via the active output
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* codepage. PowerShell 5.1 and cmd.exe default to OEM codepages
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* (CP437, CP936, ...), so UTF-8 bytes written to the console render
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* as mojibake (see #168). The shimmer worker is hit hardest because
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* it uses `fs.writeSync(1, ...)` (raw bytes, no TTY-aware encoding
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* conversion) to keep animation smooth while the main thread is
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* blocked in SQLite. To stay readable everywhere, we fall back to
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* ASCII glyphs whenever the terminal is not known to handle UTF-8.
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*
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* Detection is intentionally simple:
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* - `CODEGRAPH_ASCII=1` -> ASCII (escape hatch for any terminal)
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* - `CODEGRAPH_UNICODE=1` -> Unicode (opt-in on Windows)
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* - Windows -> ASCII by default
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* - Linux kernel console (`TERM=linux`) -> ASCII
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* - Everything else -> Unicode
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*/
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export function supportsUnicode(): boolean {
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if (process.env.CODEGRAPH_ASCII === '1') return false;
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if (process.env.CODEGRAPH_UNICODE === '1') return true;
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if (process.platform === 'win32') return false;
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return process.env.TERM !== 'linux';
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}
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export interface Glyphs {
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ok: string;
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err: string;
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info: string;
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warn: string;
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spinner: string[];
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barFilled: string;
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barEmpty: string;
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rail: string;
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phaseDone: string;
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dash: string;
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hLine: string;
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treeBranch: string;
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treeLast: string;
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treePipe: string;
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}
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export const UNICODE_GLYPHS: Glyphs = {
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ok: '✓',
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err: '✗',
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info: 'ℹ',
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warn: '⚠',
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spinner: ['·', '✢', '✳', '✶', '✻', '✽'],
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barFilled: '█',
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barEmpty: '░',
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rail: '│',
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phaseDone: '◆',
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dash: '—',
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hLine: '─',
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treeBranch: '├── ',
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treeLast: '└── ',
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treePipe: '│ ',
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};
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export const ASCII_GLYPHS: Glyphs = {
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ok: '[OK]',
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err: '[ERR]',
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info: '[i]',
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warn: '[!]',
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spinner: ['.', '*', '+', 'x', 'o', 'O'],
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barFilled: '#',
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barEmpty: '-',
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rail: '|',
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phaseDone: '*',
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dash: '-',
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hLine: '-',
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treeBranch: '|-- ',
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treeLast: '`-- ',
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treePipe: '| ',
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};
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let cached: Glyphs | null = null;
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export function getGlyphs(): Glyphs {
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if (cached === null) {
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cached = supportsUnicode() ? UNICODE_GLYPHS : ASCII_GLYPHS;
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}
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return cached;
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}
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/** Reset the cached glyph set. Test-only; production code should call `getGlyphs()`. */
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export function _resetGlyphsCache(): void {
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cached = null;
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}
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