When two files each declared a same-named class with a same-named method
(e.g. `class Logger { void log(); }`), a call resolved to whichever
definition was indexed first — so a call in `b/svc` wrongly targeted
`a/svc`, mixing up that method's callers and blast radius.
The reported case was C++ instance calls, but the underlying pattern —
"multiple same-named candidates, pick the first-indexed, ignore the call
site's file" — lived in three resolution paths, each firing for a
different call shape and affecting different languages:
- `obj.log()` instance -> resolveMethodOnType (C++)
- `Logger.log()` class receiver -> matchMethodCall Strategy 1/2/3
(Python, TypeScript, Java, C#)
- `Logger::log()` qualified -> matchByQualifiedName (C++, Rust)
All five sites now share one helper, `preferCallSiteFile`, that prefers
a candidate declared in the call site's own file when a name is
ambiguous. It runs after the `preferredFqn` block in resolveMethodOnType,
so Java/Kotlin import disambiguation (#314) — whose target is
intentionally in another file — is unaffected. The helper is a no-op
when there are fewer than two candidates or none share the call site's
file, so the common single-definition case is unchanged.
Adds 8 tests under `Same-name method disambiguation (#1079)`: the
`preferCallSiteFile` contract, resolveMethodOnType precedence (including
a guard that an import FQN still beats the same-file preference),
`matchByQualifiedName` disambiguation, and end-to-end index tests for the
C++ instance, TypeScript static, and C++ qualified call shapes.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
43a6fa68f6
commit
63bc0fd037
@@ -20,6 +20,7 @@ and adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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- C++ function names are now recovered even when decorated with a macro CodeGraph doesn't specifically know about. A function written `SOME_LIBRARY_MACRO ReturnType doWork(...)` previously had the macro or return type absorbed into its name whenever the macro wasn't one CodeGraph recognized; now the real name (`doWork`) is recovered regardless of the macro, so it's findable and its callers link — no per-library configuration needed. The recognized-macro list was also broadened (Qt, Folly, Abseil, LLVM, V8, Eigen, rapidjson) so those additionally capture the return type. This only ever cleans up an already-garbled name and is limited to C and C++, so ordinary names — and languages like Kotlin and Scala where identifiers can legitimately contain spaces — are unaffected. (#1102)
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- The set of C++ libraries whose macros are recognized for full return-type recovery was expanded well beyond Unreal Engine — now spanning Mozilla, Protobuf, {fmt}, nlohmann/json, GLM, Bullet, Skia, OpenCV, EASTL, Cocos2d-x, GLib, SQLite, and the common Windows calling conventions (so `HRESULT WINAPI CreateThing(...)` indexes as `CreateThing` returning `HRESULT`). Functions from libraries not on the list still get their name recovered automatically; being listed additionally recovers the return type. (#1103)
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- Graph traversal and blast-radius results no longer drop or miscount relationships in a handful of edge cases. When a symbol could be reached by more than one path, an impact/blast-radius query could leave out a direct dependency between two symbols that were already linked another way; separately, the lower-level graph traversal used by the library API could keep only one of several relationships between the same pair of symbols (for example a symbol that both calls and references another), count a caller reached through two different call sites twice, or return slightly more results than the requested size limit on a very highly-connected symbol. These were long-standing and mostly masked by later de-duplication, so day-to-day query results were largely unaffected, but the traversal now returns the complete, correctly-bounded set. Thanks @inth3shadows for the precise, individually-traced reports. (#1086, #1087, #1088, #1089, #1090)
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- Method calls to same-named classes in different files now resolve to the right definition. If two files each declared, say, a `Logger` class with its own `log()` method, a call could be linked to whichever definition happened to be indexed first — so a call in one file wrongly pointed at the class in another, mixing up that method's callers and blast radius. This affected calls written as `obj.log()`, `Logger.log()`, and `Logger::log()` across many languages, including C++, Python, TypeScript, Java, C#, and Rust. When a method name is ambiguous, CodeGraph now prefers the definition in the calling file itself — the correct target in the common case — while Java/Kotlin calls that an `import` already pins to another file are unaffected. Thanks @inth3shadows for the minimal repro and root-cause analysis. (#1079)
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## [1.1.6] - 2026-06-30
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