fix(graph): complete edge sets & correct node limits in traversal (#1086, #1087, #1088, #1089, #1090)

Three root defects in src/graph/traversal.ts (reported by @inth3shadows as #1086–#1090):

- Depth guard returned before visited.add → duplicate callers/callees at maxDepth=1 and getImpact loop disagreement.
- Dedup gate also gated edge collection → traverseBFS dropped a parallel edge; getImpact dropped a direct incoming dependency edge.
- limit checked per-frame not per-add → high-degree node overshot opts.limit in traverseBFS and dfsRecursive.

traverseBFS now collects every distinct edge among kept nodes (deduped on edge identity), enqueues each node once, and caps per-add. getCallers/getCallees/getImpactRecursive mark visited before the depth check; getImpactRecursive records the incoming edge unconditionally and unifies its loops on visited. 7 regression tests in graph.test.ts, each failing on the pre-fix code.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Colby Mchenry
2026-07-01 13:37:20 -05:00
committed by GitHub
co-authored by Claude Opus 4.8
parent ed39233f1a
commit 43a6fa68f6
3 changed files with 204 additions and 18 deletions
+1
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@@ -19,6 +19,7 @@ and adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
- The same function-name recovery now covers inline macros from common third-party C++ libraries, not just Unreal Engine — including pugixml (`PUGI__FN`, `PUGIXML_FUNCTION`), Godot (`_FORCE_INLINE_`), Boost (`BOOST_FORCEINLINE`), and generic `ALWAYS_INLINE` / `FORCE_INLINE`. Functions decorated with these are now indexed under their real names. On a large Unreal project vendoring these libraries this cleaned up the large majority of remaining function-name garbling. (#1101)
- C++ function names are now recovered even when decorated with a macro CodeGraph doesn't specifically know about. A function written `SOME_LIBRARY_MACRO ReturnType doWork(...)` previously had the macro or return type absorbed into its name whenever the macro wasn't one CodeGraph recognized; now the real name (`doWork`) is recovered regardless of the macro, so it's findable and its callers link — no per-library configuration needed. The recognized-macro list was also broadened (Qt, Folly, Abseil, LLVM, V8, Eigen, rapidjson) so those additionally capture the return type. This only ever cleans up an already-garbled name and is limited to C and C++, so ordinary names — and languages like Kotlin and Scala where identifiers can legitimately contain spaces — are unaffected. (#1102)
- The set of C++ libraries whose macros are recognized for full return-type recovery was expanded well beyond Unreal Engine — now spanning Mozilla, Protobuf, {fmt}, nlohmann/json, GLM, Bullet, Skia, OpenCV, EASTL, Cocos2d-x, GLib, SQLite, and the common Windows calling conventions (so `HRESULT WINAPI CreateThing(...)` indexes as `CreateThing` returning `HRESULT`). Functions from libraries not on the list still get their name recovered automatically; being listed additionally recovers the return type. (#1103)
- Graph traversal and blast-radius results no longer drop or miscount relationships in a handful of edge cases. When a symbol could be reached by more than one path, an impact/blast-radius query could leave out a direct dependency between two symbols that were already linked another way; separately, the lower-level graph traversal used by the library API could keep only one of several relationships between the same pair of symbols (for example a symbol that both calls and references another), count a caller reached through two different call sites twice, or return slightly more results than the requested size limit on a very highly-connected symbol. These were long-standing and mostly masked by later de-duplication, so day-to-day query results were largely unaffected, but the traversal now returns the complete, correctly-bounded set. Thanks @inth3shadows for the precise, individually-traced reports. (#1086, #1087, #1088, #1089, #1090)
## [1.1.6] - 2026-06-30
+127
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@@ -10,6 +10,7 @@ import * as path from 'path';
import * as os from 'os';
import CodeGraph from '../src/index';
import { Node, Edge } from '../src/types';
import { GraphTraverser } from '../src/graph/traversal';
describe('Graph Queries', () => {
let testDir: string;
@@ -486,3 +487,129 @@ export { main };
});
});
});
// =============================================================================
// Traversal edge-completeness & node-limit regressions (#1086#1090)
//
// These drive GraphTraverser directly against an in-memory graph (the same
// approach the reporter used), so the exact parallel-edge / high-degree
// topologies can be constructed deterministically without round-tripping
// through extraction.
// =============================================================================
/** Minimal Node stub — the traversal code only reads id/kind/name. */
function tNode(id: string, kind: Node['kind'] = 'function'): Node {
return {
id,
kind,
name: id,
qualifiedName: id,
filePath: `src/${id}.ts`,
language: 'typescript',
startLine: 1,
endLine: 10,
startColumn: 0,
endColumn: 0,
} as unknown as Node;
}
/** Build a GraphTraverser over a fixed node/edge set, honoring the `kinds` filter. */
function tGraph(nodes: Node[], edges: Edge[]): GraphTraverser {
const byId = new Map(nodes.map((n) => [n.id, n]));
const q = {
getNodeById: (id: string) => byId.get(id) ?? null,
getNodesByIds: (ids: readonly string[]) => {
const m = new Map<string, Node>();
for (const id of ids) {
const n = byId.get(id);
if (n) m.set(id, n);
}
return m;
},
getOutgoingEdges: (source: string, kinds?: string[]) =>
edges.filter((e) => e.source === source && (!kinds || kinds.includes(e.kind))),
getIncomingEdges: (target: string, kinds?: string[]) =>
edges.filter((e) => e.target === target && (!kinds || kinds.includes(e.kind))),
};
return new GraphTraverser(q as never);
}
describe('Traversal edge-completeness & limits (#1086#1090)', () => {
it('traverseBFS keeps every parallel edge to the same target (#1090)', () => {
// A reaches B via both `calls` and `references` — two distinct edges.
const edges: Edge[] = [
{ source: 'A', target: 'B', kind: 'calls', line: 1 },
{ source: 'A', target: 'B', kind: 'references', line: 2 },
];
const sub = tGraph([tNode('A'), tNode('B')], edges).traverseBFS('A', { direction: 'outgoing' });
const ab = sub.edges.filter((e) => e.source === 'A' && e.target === 'B');
// Pre-fix: only the higher-priority `calls` edge survived; `references` was dropped.
expect(ab.map((e) => e.kind).sort()).toEqual(['calls', 'references']);
expect(sub.nodes.has('B')).toBe(true);
});
it('traverseBFS keeps two same-kind edges on different lines (#1090)', () => {
const edges: Edge[] = [
{ source: 'A', target: 'B', kind: 'calls', line: 3 },
{ source: 'A', target: 'B', kind: 'calls', line: 7 },
];
const sub = tGraph([tNode('A'), tNode('B')], edges).traverseBFS('A', { direction: 'outgoing' });
expect(sub.edges.filter((e) => e.source === 'A' && e.target === 'B')).toHaveLength(2);
});
it('traverseBFS does not overshoot opts.limit on a high-degree node (#1087)', () => {
const neighbors = ['B', 'C', 'D', 'E', 'F'];
const nodes = [tNode('A'), ...neighbors.map((n) => tNode(n))];
const edges: Edge[] = neighbors.map((n) => ({ source: 'A', target: n, kind: 'calls' as const }));
const sub = tGraph(nodes, edges).traverseBFS('A', { limit: 3, direction: 'outgoing' });
// Pre-fix: all 5 neighbors were added in one pass → 6 nodes despite limit 3.
expect(sub.nodes.size).toBeLessThanOrEqual(3);
});
it('traverseDFS does not overshoot opts.limit on a high-degree node (#1088)', () => {
const neighbors = ['B', 'C', 'D', 'E', 'F'];
const nodes = [tNode('A'), ...neighbors.map((n) => tNode(n))];
const edges: Edge[] = neighbors.map((n) => ({ source: 'A', target: n, kind: 'calls' as const }));
const sub = tGraph(nodes, edges).traverseDFS('A', { limit: 2, direction: 'outgoing' });
expect(sub.nodes.size).toBeLessThanOrEqual(2);
});
it('getCallers returns each caller once when reached via multiple edges (#1086)', () => {
// Y calls X at two sites and also references it — three incoming edges.
const edges: Edge[] = [
{ source: 'Y', target: 'X', kind: 'calls', line: 1 },
{ source: 'Y', target: 'X', kind: 'calls', line: 2 },
{ source: 'Y', target: 'X', kind: 'references', line: 3 },
];
const callers = tGraph([tNode('X'), tNode('Y')], edges).getCallers('X'); // default maxDepth = 1
// Pre-fix: Y appeared three times (depth guard returned before visited.add).
expect(callers.map((c) => c.node.id)).toEqual(['Y']);
});
it('getCallees returns each callee once when reached via multiple edges (#1086)', () => {
const edges: Edge[] = [
{ source: 'X', target: 'Y', kind: 'calls', line: 1 },
{ source: 'X', target: 'Y', kind: 'calls', line: 2 },
];
const callees = tGraph([tNode('X'), tNode('Y')], edges).getCallees('X');
expect(callees.map((c) => c.node.id)).toEqual(['Y']);
});
it('getImpactRadius keeps a direct edge into a node already collected via another path (#1089)', () => {
// Class P contains method M. Q calls both M and P. Reaching M first collects
// Q; the pre-fix `!nodes.has()` gate then dropped the direct Q→P edge.
const nodes = [tNode('P', 'class'), tNode('M', 'method'), tNode('Q')];
const edges: Edge[] = [
{ source: 'P', target: 'M', kind: 'contains' },
{ source: 'Q', target: 'M', kind: 'calls', line: 1 },
{ source: 'Q', target: 'P', kind: 'calls', line: 2 },
];
const sub = tGraph(nodes, edges).getImpactRadius('P', 2);
expect(sub.nodes.has('Q')).toBe(true);
expect(sub.edges.some((e) => e.source === 'Q' && e.target === 'M' && e.kind === 'calls')).toBe(true);
// The regression: this direct dependency edge used to vanish.
expect(sub.edges.some((e) => e.source === 'Q' && e.target === 'P' && e.kind === 'calls')).toBe(true);
});
});
+76 -18
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@@ -56,6 +56,19 @@ export class GraphTraverser {
const nodes = new Map<string, Node>();
const edges: Edge[] = [];
const visited = new Set<string>();
// Enqueue-once guard, tracked separately from `visited` (which is only set
// on dequeue). Guarding the enqueue on `visited` alone let a target
// reachable via two edges get queued twice; the second dequeue then hit
// `visited.has → continue` and its edge was never recorded, so parallel
// edges (A calls AND references B, or two `calls` on different lines — edges
// are unique on source+target+kind+line+col) went missing from the result
// (#1090). `enqueued` makes each node queued exactly once.
const enqueued = new Set<string>([startNode.id]);
// Edge-identity dedup so a `direction:'both'` scan — which encounters A→B
// from both endpoints — records each edge once.
const seenEdges = new Set<string>();
const edgeKey = (e: Edge) =>
`${e.source}|${e.target}|${e.kind}|${e.line ?? -1}|${e.column ?? -1}`;
const queue: TraversalStep[] = [{ node: startNode, edge: null, depth: 0 }];
if (opts.includeStart) {
@@ -64,18 +77,13 @@ export class GraphTraverser {
while (queue.length > 0 && nodes.size < opts.limit) {
const step = queue.shift()!;
const { node, edge, depth } = step;
const { node, depth } = step;
if (visited.has(node.id)) {
continue;
}
visited.add(node.id);
// Add edge to result
if (edge) {
edges.push(edge);
}
// Check depth limit
if (depth >= opts.maxDepth) {
continue;
@@ -90,25 +98,42 @@ export class GraphTraverser {
return priority(a) - priority(b);
});
// Batch-fetch the unvisited neighbors in one query (was N+1 per BFS step).
// Batch-fetch neighbors we might newly enqueue in one query (was N+1 per
// BFS step). Already-queued/visited neighbors are already in `nodes`, so
// they don't need re-fetching to record an edge back to them.
const wantIds = adjacentEdges
.map((e) => (e.source === node.id ? e.target : e.source))
.filter((id) => !visited.has(id));
.filter((id) => !visited.has(id) && !enqueued.has(id));
const neighborNodes = wantIds.length > 0 ? this.queries.getNodesByIds(wantIds) : new Map();
for (const adjEdge of adjacentEdges) {
const nextNodeId = adjEdge.source === node.id ? adjEdge.target : adjEdge.source;
if (visited.has(nextNodeId)) continue;
const nextNode = neighborNodes.get(nextNodeId);
const nextNode = neighborNodes.get(nextNodeId) ?? nodes.get(nextNodeId);
if (!nextNode) continue;
if (opts.nodeKinds && opts.nodeKinds.length > 0 && !opts.nodeKinds.includes(nextNode.kind)) {
continue;
}
nodes.set(nextNode.id, nextNode);
queue.push({ node: nextNode, edge: adjEdge, depth: depth + 1 });
// Enqueue each neighbor exactly once, and only while under the node
// budget — the cap is checked per-add here, not just on the outer
// `while`, so one high-degree node can't overshoot `opts.limit` (#1087).
if (!visited.has(nextNodeId) && !enqueued.has(nextNodeId)) {
if (nodes.size >= opts.limit) continue;
enqueued.add(nextNodeId);
nodes.set(nextNode.id, nextNode);
queue.push({ node: nextNode, edge: adjEdge, depth: depth + 1 });
}
// Record every distinct edge among kept nodes. Collecting on the
// adjacency scan (rather than once per dequeue) is what preserves
// parallel edges to the same target (#1090); `nextNode` is guaranteed
// to be in `nodes` at this point (just added, or already in-set).
const ek = edgeKey(adjEdge);
if (!seenEdges.has(ek)) {
seenEdges.add(ek);
edges.push(adjEdge);
}
}
}
@@ -178,6 +203,12 @@ export class GraphTraverser {
const neighborNodes = wantIds.length > 0 ? this.queries.getNodesByIds(wantIds) : new Map();
for (const edge of adjacentEdges) {
// Cap per-add, not just at the top of each frame: the top-of-function
// guard only stops the next recursion, so without this every sibling of
// the first over-budget child still got inserted, overshooting
// `opts.limit` by a node's full fan-out (#1088).
if (nodes.size >= opts.limit) break;
const nextNodeId = edge.source === node.id ? edge.target : edge.source;
if (visited.has(nextNodeId)) continue;
@@ -243,10 +274,18 @@ export class GraphTraverser {
result: Array<{ node: Node; edge: Edge }>,
visited: Set<string>
): void {
if (currentDepth >= maxDepth || visited.has(nodeId)) {
// Mark visited BEFORE the depth check, not after. Folding both into one
// guard meant that when `currentDepth >= maxDepth` fired we returned without
// marking the node — so a caller reachable from the same parent via two
// edges (two call sites, or calls + references) was pushed once per edge,
// duplicating it in `result` at the default `maxDepth=1` (#1086).
if (visited.has(nodeId)) {
return;
}
visited.add(nodeId);
if (currentDepth >= maxDepth) {
return;
}
// `instantiates` counts as a caller: constructing a class (`Foo(...)` /
// `new Foo()`) is calling its constructor, so the instantiation site is a
@@ -293,10 +332,16 @@ export class GraphTraverser {
result: Array<{ node: Node; edge: Edge }>,
visited: Set<string>
): void {
if (currentDepth >= maxDepth || visited.has(nodeId)) {
// Mark visited before the depth check — see getCallersRecursive: the merged
// guard dropped the `visited.add` at the depth boundary, duplicating a
// callee reached from the same node via two edges at `maxDepth=1` (#1086).
if (visited.has(nodeId)) {
return;
}
visited.add(nodeId);
if (currentDepth >= maxDepth) {
return;
}
// Symmetric with getCallers: a function that constructs a class
// (`Foo(...)` / `new Foo()`) has that class as a callee, so callers and
@@ -503,10 +548,17 @@ export class GraphTraverser {
edges: Edge[],
visited: Set<string>
): void {
if (currentDepth >= maxDepth || visited.has(nodeId)) {
// Mark visited before the depth check so a node collected at the depth
// boundary still lands in `visited`. Otherwise it could sit in `nodes` but
// not `visited`, and the two loops below — which used different sets to
// gate re-processing — would disagree about it (#1089).
if (visited.has(nodeId)) {
return;
}
visited.add(nodeId);
if (currentDepth >= maxDepth) {
return;
}
// For container nodes (classes, interfaces, structs, etc.), also traverse
// into their children so that callers of contained methods appear in impact
@@ -540,9 +592,15 @@ export class GraphTraverser {
for (const edge of incomingEdges) {
const sourceNode = sources.get(edge.source);
if (sourceNode && !nodes.has(sourceNode.id)) {
if (!sourceNode) continue;
// Record the dependency edge unconditionally. The gate used to also gate
// edge collection (`!nodes.has(...)`), so a second incoming edge into a
// node already collected via another path was silently dropped from
// `edges` even though it's a real dependency (#1089). Each node's incoming
// edges are fetched once (nodes are expanded once), so no edge repeats.
edges.push(edge);
if (!visited.has(sourceNode.id)) {
nodes.set(sourceNode.id, sourceNode);
edges.push(edge);
this.getImpactRecursive(sourceNode.id, maxDepth, currentDepth + 1, nodes, edges, visited);
}
}