## ADDED Requirements ### Requirement: Shop flash-sale configuration Shop users SHALL manage only their own timed flash-sale sessions and SKU activity items. An item SHALL have a fixed minor-unit sale price, currency, reserved stock, per-customer limit, and belong to an active SKU owned by the session shop. The service SHALL reject a SKU that already has an overlapping active group-buying activity. #### Scenario: cross-shop SKU rejected - **WHEN** a merchant adds another shop's SKU to a flash-sale session - **THEN** the API rejects it without creating an activity item #### Scenario: overlapping group-buy SKU rejected - **WHEN** a merchant adds a SKU that already has an overlapping active group-buying activity - **THEN** the API rejects it without creating an activity item ### Requirement: Public active flash-sale discovery Customers SHALL list active sessions and their eligible products with current sale price, remaining activity stock, and sell-through information. Inactive, disabled, or elapsed items SHALL not be purchasable as flash-sale items. #### Scenario: window closes - **WHEN** a session end time has passed - **THEN** it is absent from active discovery and checkout applies the normal SKU price ### Requirement: Flash-sale purchase limit and inventory Checkout SHALL enforce the activity's remaining stock and each customer's purchase limit atomically with normal SKU stock. A successful order SHALL retain the applied activity item and final price snapshot. #### Scenario: quantity exceeds limit - **WHEN** a customer checks out a flash-sale SKU above the remaining per-customer allowance - **THEN** only eligible activity quantity receives the activity price and any other quantity follows normal availability and price