Two permanent fixtures pinning the failure mode from issue #1500 — explore spending its byte envelope on files that merely name-collide with the query. BOTH FAIL TODAY, by design: they document the bug and become the pass gate for CG-10 (scoring) + CG-12 (proportional allocation). __tests__/fixtures/payroll-go/ — a synthetic Go service mirroring the reporter's shape: generated FKIT CRUD beside a hand-written payroll use-case, entered from an HTTP route. Half the generated tree carries ORDINARY names detectable only by their `// Code generated ... DO NOT EDIT.` header (the #1500 case, and end-to-end cover for CG-5); `payrollpb/*.pb.go` covers the path-detectable channel. BuildPayslip, Upsert and Store each exist twice, generated and hand-written. cycle.go sits above the whole-file window so it clips; the generated files sit below it so they ship whole. Asking "how does payroll cycle create and calculate payslips?" — naming none of the answering symbols — the generated CRUD delivers 57.4% of the envelope against the hand-written layer's 25.6%, all of the latter domain types. cycle.go is allocated the single largest slice (30.6%) and delivers ZERO: the hard ceiling drops its whole section. runPayrollCycleAll, the hand-written BuildPayslip and the real Upsert never reach the agent. The second fixture is this repo, "how does explore allocate its output budget across files", where scripts/agent-eval/*.mjs take 71.8% against tools.ts's 18.5% despite scoring 4.6x lower. It reads the live index, so its assertions are relative rather than fixed percentages. - scripts/agent-eval/probe-allocation.mjs — per-file budget-share probe, driving the CG-4 diagnostic through a JSONL sidecar so it measures the shipping allocator. Fixture entries are hermetic (copy + re-index per run, verified byte-identical across runs); exits 1 while any assertion fails. - scripts/agent-eval/allocation-fixtures.json — both fixtures declared, with the 2026-08-03 baselines. - __tests__/explore-allocation-1500.test.ts — fixture-shape assertions green today; the allocation assertions held as `it.fails` so the suite stays green while the bug is open and goes RED the moment it is fixed. Also documented and deliberately left unfixed: runPayrollCycleAll's `s.store.Upsert` edge resolves to the GENERATED Store.Upsert, not the hand-written one — same-name method resolution across two packages picks the wrong receiver. It is upstream of the allocation bug, so it belongs with CG-10's scoring work. Refs #1500 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
160 lines
3.5 KiB
Go
160 lines
3.5 KiB
Go
package payroll
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import "time"
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// CycleStatus is the lifecycle state of a payroll cycle.
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type CycleStatus string
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const (
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CycleOpen CycleStatus = "open"
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CycleClosed CycleStatus = "closed"
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)
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// ContractKind distinguishes the two pay models this service supports.
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type ContractKind string
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const (
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ContractSalaried ContractKind = "salaried"
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ContractHourly ContractKind = "hourly"
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)
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// LineKind separates the two halves of a payslip.
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type LineKind string
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const (
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LineEarning LineKind = "earning"
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LineDeduction LineKind = "deduction"
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)
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// Cycle is one payroll period.
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type Cycle struct {
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ID string
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Start time.Time
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End time.Time
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Status CycleStatus
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ClosedAt time.Time
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ReopenReason string
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}
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// Line is a single earning or deduction on a payslip.
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type Line struct {
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Code string
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Kind LineKind
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AmountCents int64
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}
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// Payslip is what a cycle produces for one employee.
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type Payslip struct {
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CycleID string
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EmployeeID string
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Currency string
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PeriodFrom time.Time
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PeriodTo time.Time
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Lines []Line
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GrossCents int64
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DeductionCents int64
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NetCents int64
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Underwater bool
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RunAt time.Time
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RunReason string
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}
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// Timesheet is the approved unit count backing an hourly payslip.
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type Timesheet struct {
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CycleID string
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EmployeeID string
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Approved bool
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Units int
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}
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// Allowance is a recurring earning attached to a contract.
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type Allowance struct {
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Code string
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AmountCents int64
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Prorated bool
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}
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// Contract holds the pay terms for one employee.
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type Contract struct {
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Kind ContractKind
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Currency string
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RateCents int64
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PeriodRateCents int64
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OvertimeThresholdUnits int
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OvertimeMultiplier float64
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Allowances []Allowance
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StartsOn time.Time
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EndsOn time.Time
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}
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// OverlapsWindow reports whether the contract is live at any point in the window.
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func (c Contract) OverlapsWindow(from, to time.Time) bool {
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if !c.StartsOn.IsZero() && c.StartsOn.After(to) {
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return false
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}
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if !c.EndsOn.IsZero() && c.EndsOn.Before(from) {
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return false
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}
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return true
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}
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// PeriodUnits is the contractual unit count for a window, used when a salaried
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// employee has no approved timesheet.
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func (c Contract) PeriodUnits(from, to time.Time) int {
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if to.Before(from) {
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return 0
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}
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days := int(to.Sub(from).Hours()/24) + 1
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return days * 8
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}
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// Deduction is a fixed or proportional subtraction from gross.
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type Deduction struct {
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Code string
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FixedCents int64
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RateBasisPoints int
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}
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// AmountFor resolves a deduction against a gross amount.
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func (d Deduction) AmountFor(grossCents int64) int64 {
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if d.FixedCents > 0 {
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return d.FixedCents
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}
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return grossCents * int64(d.RateBasisPoints) / 10000
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}
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// TaxBand is one slice of a progressive tax schedule.
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type TaxBand struct {
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UpToCents int64
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RateBasisPoints int
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}
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// Leave is an absence window.
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type Leave struct {
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From time.Time
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To time.Time
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Unpaid bool
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}
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// Employee is the payroll view of a person.
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type Employee struct {
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ID string
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Contract Contract
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Deductions []Deduction
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TaxBands []TaxBand
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Leave []Leave
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}
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// UnpaidLeaveCoversWindow reports whether unpaid leave swallows the whole window.
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func (e Employee) UnpaidLeaveCoversWindow(from, to time.Time) bool {
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for _, l := range e.Leave {
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if !l.Unpaid {
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continue
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}
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if !l.From.After(from) && !l.To.Before(to) {
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return true
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}
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}
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return false
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}
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