Files
codegraph/ui/src/lib/palette.svelte.ts
T
Colby McHenryandClaude Opus 5 87afc50e76 feat(ui): the search palette, entry points and a trail that survives the URL (CG-45)
Search: `/` or ⌘K focuses the box; results arrive grouped by kind with their
glyph, signature and file:line, ↑/↓/Enter walk them, Esc dismisses. A group
appears where its best result did, so flattening the groups reproduces the
ranking the keyboard walks — the panel's flat item list IS that concatenation.
A flow question ("how does X reach Y", "X -> Y") is recognised and searches
both endpoints with a note, rather than offering a row that would land on the
phase-2 Flow view.

Entry points answer "where do I start" on the empty screen and in the resting
palette, all derived from the graph: routes, files that run something at module
level (the engine records a top-level statement as an edge out of the file node,
which is what makes src/bin/codegraph.ts the root of the CLI flow — ranked by
calls x the files they reach, so a registration table calling into itself does
not outrank the CLI), and the most depended-on symbols. Tests are excluded from
both derived lists.

Trail: hops record the direction they were walked (→ into a call, ← up to a
caller), clicking one truncates back to it, Clear keeps the place instead of
throwing it away, and the whole walk travels in the URL. A shared or reloaded
trail arrives as ids, so hops learn their names back through a new batch
endpoint and a session name cache — without it, walking back across a
truncation redrew earlier hops as raw hashes. "Read as flow" stays hidden until
there is a Flow view to send it to.

New endpoints: /api/entrypoints and /api/nodes. New engine reads:
getTopCallingFiles, getFileDependentCounts.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-27 00:54:18 -05:00

192 lines
5.2 KiB
TypeScript

/**
* The search palette's live state.
*
* Everything that decides *what* is on screen lives in `search-model.ts` as
* plain functions; this module only owns the parts that need time: the debounce
* that keeps a fast typist from firing a request per keystroke, the abort that
* throws away an answer to a query nobody is asking any more, and the selection
* the ↑/↓ keys move.
*
* The entry points are fetched once and kept — they describe the index, not the
* query — so the palette has something to show the instant it opens.
*/
import { fetchEntryPoints, fetchSearch, type WireEntryPoints, type WireSearch } from './api';
import {
buildEntryPalette,
buildSearchPalette,
moveSelection,
parseFlowQuery,
type Palette,
type PaletteItem,
} from './search-model';
/** Results asked of the server for one search. */
const SEARCH_LIMIT = 40;
/**
* Entry-point rows fetched, and how many of them the palette shows.
*
* One fetch serves both readers: the palette wants a short list under the box,
* the empty screen wants the long one. Fetching the long list and slicing is a
* request saved and — more to the point — keeps the two lists in the same
* order, which they would not be if they were two answers taken at two times.
*/
const ENTRY_LIMIT = 24;
export const PALETTE_ENTRY_ROWS = 6;
/**
* Milliseconds of quiet before a query is sent.
*
* The server answers a search in single-digit milliseconds on this repo's own
* index, so this is not about protecting it — it is about not showing three
* different result sets while a word is still being typed.
*/
const DEBOUNCE_MS = 90;
let query = $state('');
let open = $state(false);
let selected = $state(0);
let loading = $state(false);
let failure = $state<string | null>(null);
let answers = $state<WireSearch[]>([]);
let entries = $state<WireEntryPoints | null>(null);
let inflight: AbortController | null = null;
let timer: ReturnType<typeof setTimeout> | null = null;
/** Guards against an older answer landing after a newer one. */
let generation = 0;
let entriesInflight: Promise<void> | null = null;
function loadEntries(): Promise<void> {
if (entriesInflight) return entriesInflight;
entriesInflight = fetchEntryPoints({ limit: ENTRY_LIMIT })
.then((value) => {
entries = value;
})
.catch(() => {
// The palette still works without them; a failed "where do I start"
// should never stop someone from typing a name.
entries = null;
});
return entriesInflight;
}
function cancel(): void {
if (timer !== null) {
clearTimeout(timer);
timer = null;
}
inflight?.abort();
inflight = null;
}
async function run(text: string, mine: number): Promise<void> {
const flow = parseFlowQuery(text);
const controller = new AbortController();
inflight = controller;
loading = true;
try {
const queries = flow ? [flow.from, flow.to] : [text];
const results = await Promise.all(
queries.map((q) => fetchSearch(q, { limit: SEARCH_LIMIT }, controller.signal))
);
if (mine !== generation) return;
answers = results;
failure = null;
} catch (cause) {
if (controller.signal.aborted || mine !== generation) return;
answers = [];
failure = cause instanceof Error ? cause.message : String(cause);
} finally {
if (mine === generation) loading = false;
}
}
function schedule(text: string): void {
cancel();
const mine = (generation += 1);
if (text.trim() === '') {
answers = [];
failure = null;
loading = false;
return;
}
timer = setTimeout(() => {
timer = null;
void run(text, mine);
}, DEBOUNCE_MS);
}
/** The palette as it should be drawn right now. */
function current(): Palette {
if (query.trim() === '') return buildEntryPalette(entries, { perSection: PALETTE_ENTRY_ROWS });
return buildSearchPalette(answers, parseFlowQuery(query));
}
export const palette = {
get query(): string {
return query;
},
set query(next: string) {
if (next === query) return;
query = next;
selected = 0;
schedule(next);
},
get open(): boolean {
return open;
},
get loading(): boolean {
return loading;
},
get failure(): string | null {
return failure;
},
get view(): Palette {
return current();
},
get selected(): number {
return selected;
},
get selectedItem(): PaletteItem | null {
const items = current().items;
return items[Math.min(selected, items.length - 1)] ?? null;
},
/** True while a typed query has no answer yet — the panel says so. */
get pending(): boolean {
return query.trim() !== '' && (loading || timer !== null);
},
show(): void {
open = true;
void loadEntries();
},
hide(): void {
open = false;
},
select(index: number): void {
selected = index;
},
move(delta: number): void {
selected = moveSelection(selected, delta, current().items.length);
},
/** Close and empty the box — what picking a result leaves behind. */
reset(): void {
cancel();
generation += 1;
query = '';
answers = [];
failure = null;
loading = false;
selected = 0;
open = false;
},
/** Load the entry points without opening the panel (the empty screen wants them). */
ensureEntries: loadEntries,
get entries(): WireEntryPoints | null {
return entries;
},
};