Adds `ui/` as an npm workspace (Svelte 5.56 + Vite 7, devDependencies only — the engine's runtime dependencies are untouched) and chains its build into `npm run build`, so the browser viewer ships inside `dist/` with everything else: `build-bundle.sh` already copies `dist` wholesale and `pack-npm.sh` packs that bundle. Output is `dist/viewer/`, NOT `dist/ui/`: `src/ui/` is the engine's terminal ui (shimmer progress + its worker) and tsc compiles it to `dist/ui/`, so emitting there both deletes those modules — the CLI then dies at startup with `Cannot find module '../ui/shimmer-progress'` — and would leave the static server handing out compiled engine internals. The design spec is corrected to match. `scripts/check-ui-build.mjs` is the release guard: index.html must exist, be non-trivial, and every local asset it references must be on disk, and the compiled engine next door must still be intact. It runs after every UI build, again in `build-bundle.sh` once the bundle stage has copied `dist`, and again in `pack-npm.sh` once each archive is unpacked — so a broken viewer fails the release instead of shipping a CLI that serves a 404. `vite build` does not override an ambient NODE_ENV, so a shell or runner with NODE_ENV=development silently shipped dev-mode Svelte (~13 kB of dev-only runtime checks, warning in the user's console). The config now pins production for `command === 'build'`; macOS and Windows ARM64 then emit byte-identical bundle hashes. The shell itself follows docs/design/codegraph-ui-design-spec.md §2–§3.1: design tokens as CSS custom properties (light on bare `:root`, dark under both `prefers-color-scheme` and `[data-theme="dark"]`), square corners, hairline rules, one oxblood accent; top bar 48px / trail bar 34px / main; a hash router over `#/s/<id>`, `#/file/<path>`, with `#/map` and `#/flow` reserved for phase 2. Fonts are vendored through @fontsource rather than fetched, so a local reader works offline and never announces the project to a CDN. Verified: clean `npm run build` from an empty dist on macOS and on the Windows ARM64 VM (forward-slash asset URLs, CLI still starts, both assertion failure modes exit 1); `dist/viewer` present in a real darwin-arm64 bundle and in the packed npm platform package; shell geometry, tokens, all seven routes, both themes and font loading checked in headless Chromium with no console errors; `npm test` unaffected.
94 lines
3.7 KiB
JavaScript
94 lines
3.7 KiB
JavaScript
#!/usr/bin/env node
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/**
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* Assert that the browser viewer actually built.
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*
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* `codegraph ui` serves dist/viewer/ as static files. If that tree is missing
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* or half-written, the CLI still starts and the browser gets a 404 — a failure
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* that would otherwise surface after the release is published. So the build
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* fails here instead: index.html must exist, be non-trivial, and every local
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* asset it references must be on disk next to it.
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*
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* It also re-asserts that the compiled engine is still there. The viewer build
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* empties its own output directory, and `dist/ui/` — the obvious name — is
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* where tsc puts the TERMINAL ui, so a mis-pointed outDir silently deletes
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* modules the CLI requires at startup.
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*
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* Usage: node scripts/check-ui-build.mjs [--root <dir>]
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* --root directory holding dist/ (default: the repo root). The release
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* bundler points this at its staging dir to verify the copy.
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*/
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import { existsSync, readFileSync, statSync } from 'node:fs';
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import { dirname, join, resolve, sep } from 'node:path';
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import { fileURLToPath } from 'node:url';
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const argv = process.argv.slice(2);
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const rootFlag = argv.indexOf('--root');
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const staged = rootFlag >= 0 && Boolean(argv[rootFlag + 1]);
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const root = staged
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? resolve(argv[rootFlag + 1])
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: resolve(dirname(fileURLToPath(import.meta.url)), '..');
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const viewerDir = join(root, 'dist', 'viewer');
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const indexHtml = join(viewerDir, 'index.html');
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function fail(message, hint) {
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console.error(`[check-ui-build] ${message}`);
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if (hint) console.error(`[check-ui-build] ${hint}`);
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process.exit(1);
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}
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if (!existsSync(indexHtml)) {
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fail(
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`missing ${indexHtml}`,
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staged
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? 'this bundle predates the UI or was assembled from a stale archive — rebuild it with scripts/build-bundle.sh'
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: 'the UI workspace did not build — run `npm run build:ui` (or `npm ci` if ui/ has no node_modules)'
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);
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}
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const html = readFileSync(indexHtml, 'utf8');
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if (html.length < 200 || !/<div id="app">/.test(html)) {
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fail(`${indexHtml} does not look like the built viewer (${html.length} bytes)`);
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}
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// Every local src=/href= in the document must resolve inside dist/ui. This is
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// what catches a partial write: index.html naming a hashed bundle that the
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// build never emitted.
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const referenced = [...html.matchAll(/\s(?:src|href)="([^"]+)"/g)].map((m) => m[1]);
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const local = referenced.filter(
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(url) => !/^(?:[a-z][a-z0-9+.-]*:|\/\/)/i.test(url) && !url.startsWith('#')
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);
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const missing = [];
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let assets = 0;
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for (const url of local) {
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const rel = url.replace(/^\.\//, '').replace(/[?#].*$/, '');
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if (!rel) continue;
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const onDisk = join(viewerDir, ...rel.split('/'));
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if (!existsSync(onDisk) || !statSync(onDisk).isFile()) missing.push(rel);
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else assets += 1;
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}
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if (missing.length > 0) {
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fail(
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`index.html references ${missing.length} file(s) that are not in dist/viewer: ${missing.join(', ')}`,
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'the UI build was interrupted or dist/viewer was copied incompletely'
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);
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}
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if (assets === 0) {
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fail('index.html references no bundled assets — the UI build produced no JS/CSS');
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}
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// The viewer build must never have eaten the tsc output next door.
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for (const compiled of [join('bin', 'codegraph.js'), 'index.js', join('ui', 'shimmer-progress.js')]) {
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if (!existsSync(join(root, 'dist', compiled))) {
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fail(
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`dist/${compiled.split(sep).join('/')} is missing — the compiled engine is incomplete`,
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"if this appeared with a UI change, check ui/vite.config.ts: build.outDir must stay dist/viewer, and emptyOutDir must never point at a directory tsc writes (dist/ui is the TERMINAL ui)"
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);
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}
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}
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console.log(`[check-ui-build] dist/viewer ok (index.html + ${assets} referenced asset(s)); dist/ engine intact`);
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