fix(watchdog): don't kill a healthy index on degraded storage — require heartbeat silence AND no disk progress (#1231) (#1244)
The liveness watchdog judged the main thread by heartbeat silence alone, which cannot distinguish a true wedge (the #850 infinite loop it exists to kill) from one long synchronous SQLite statement on severely degraded storage — so it SIGKILLed valid, in-progress indexes (observed on a 150-IOPS throttled rig, and latent on real HDDs at scale). The CLI index/init paths now hand the watchdog the project's DB + WAL paths. On a silent timeout the watchdog child stats them first: if they advanced during the silence, the block is a slow store making forward progress — defer and keep watching; if not, kill at the base timeout exactly as before. Deferral is bounded by a hard cap (10× the timeout) of continuous silence so a wedge coinciding with unrelated file activity, or I/O hung beyond any legitimate statement, still dies. The daemon path is unchanged (no progress paths — pure heartbeat). Validated with real spawned processes (defer-on-progress, kill-on-static, hard-cap kill) and on the throttled rig: a 150-IOPS index under a 10s watchdog window — 6× tighter than production, with store stalls measured at 10-20s — completes cleanly where the old watchdog killed it, while true-wedge kill latency is unchanged. Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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116cb59625
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@@ -29,10 +29,26 @@
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* orphan).
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*
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* **Won't fire on real work.** Heavy parsing runs in the parse worker
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* (off-thread) and indexing shells out to a child process, so the daemon's main
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* thread only ever does fast, bounded work. The default timeout is ~300× the
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* 5h #850 wedge shorter, yet far longer than any legitimate main-thread block.
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* Opt out with `CODEGRAPH_NO_WATCHDOG=1`; tune with `CODEGRAPH_WATCHDOG_TIMEOUT_MS`.
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* (off-thread) and the daemon's indexing shells out to a child process, so the
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* daemon's main thread only ever does fast, bounded work. The default timeout
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* is ~300× the 5h #850 wedge shorter, yet far longer than any legitimate
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* main-thread block. Opt out with `CODEGRAPH_NO_WATCHDOG=1`; tune with
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* `CODEGRAPH_WATCHDOG_TIMEOUT_MS`.
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*
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* **Disk-progress deferral (`progressPaths`).** The CLI `index`/`init` path is
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* different: it runs the SQLite store on this thread, and one long synchronous
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* statement on severely degraded storage can block the loop past the timeout
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* with the process perfectly healthy (#1231: killed a valid index on a
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* 150-IOPS disk). Heartbeat silence alone cannot tell that apart from a wedge —
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* but the disk can: a wedged CPU loop makes no forward progress on the DB
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* files, while a slow store advances them. When the caller supplies
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* `progressPaths` (the SQLite DB + `-wal`), the child checks them at each
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* silent timeout: size/mtime advanced ⇒ defer the kill and keep watching;
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* unchanged ⇒ kill as before. Deferral is bounded by a hard cap
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* (`PROGRESS_CAP_MULTIPLIER` × timeout) of continuous silence, so a wedge
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* coinciding with unrelated file activity — or I/O hung beyond all reason —
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* still dies. A true wedge with no disk progress dies at the base timeout,
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* exactly as before.
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*/
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import * as fs from 'fs';
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import * as os from 'os';
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@@ -41,6 +57,14 @@ import { spawn, ChildProcess } from 'child_process';
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/** Default: 60s — ~300× shorter than the 5h #850 wedge, far longer than any real main-thread block. */
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export const DEFAULT_WATCHDOG_TIMEOUT_MS = 60_000;
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/**
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* Hard cap on disk-progress deferral: after this many timeouts' worth of
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* CONTINUOUS heartbeat silence the process is killed even if the watched files
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* keep advancing (a wedge coinciding with unrelated file writes, or I/O hung
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* beyond any legitimate statement). 10× the 60s default ⇒ 10 minutes.
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*/
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export const PROGRESS_CAP_MULTIPLIER = 10;
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/** `true` for `1/true/yes/on` (case-insensitive); `false` otherwise. */
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function isEnvTruthy(raw: string | undefined): boolean {
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if (!raw) return false;
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@@ -85,31 +109,79 @@ const CHILD_SOURCE = `
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const fs = require('fs');
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const parentPid = Number(process.argv[1]);
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const timeoutMs = Number(process.argv[2]);
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const capMs = Number(process.argv[3]);
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const progressPaths = process.argv.slice(4);
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const secs = Math.round(timeoutMs / 1000);
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const MSG = Buffer.from('[CodeGraph] Main thread unresponsive for ~' + secs + 's — killing the wedged process so a fresh one can start (#850). Disable with CODEGRAPH_NO_WATCHDOG=1.\\n');
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function kill() {
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try { fs.writeSync(2, MSG); } catch (e) {}
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function kill(extra) {
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try { fs.writeSync(2, Buffer.from('[CodeGraph] Main thread unresponsive for ~' + secs + 's' + (extra || '') + ' — killing the wedged process so a fresh one can start (#850). Disable with CODEGRAPH_NO_WATCHDOG=1.\\n')); } catch (e) {}
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try { process.kill(parentPid, 'SIGKILL'); } catch (e) {}
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process.exit(0);
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}
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let timer = setTimeout(kill, timeoutMs);
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process.stdin.on('data', () => { clearTimeout(timer); timer = setTimeout(kill, timeoutMs); });
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// Fingerprint of the watched files (size + mtime). A change between checks is
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// forward disk progress — a slow synchronous SQLite statement, not a wedge.
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function snap() {
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let s = '';
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for (const p of progressPaths) {
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try { const st = fs.statSync(p); s += st.size + ':' + st.mtimeMs + ';'; } catch (e) { s += 'x;'; }
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}
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return s;
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}
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let lastSnap = progressPaths.length ? snap() : '';
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let lastSnapAt = Date.now();
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let silentSince = null; // start of the current continuous-silence episode
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function onTimeout() {
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if (!progressPaths.length) return kill('');
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const now = Date.now();
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if (silentSince === null) silentSince = now - timeoutMs; // silence began ~one timeout ago
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const cur = snap();
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if (cur !== lastSnap && now - silentSince < capMs) {
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// The event loop is blocked but the DB files are advancing: a legitimate
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// long store on slow storage. Defer, re-baseline, keep watching.
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lastSnap = cur;
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timer = setTimeout(onTimeout, timeoutMs);
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return;
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}
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kill(cur !== lastSnap ? ' despite ongoing disk activity (hard cap ' + Math.round(capMs / 1000) + 's reached)' : '');
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}
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let timer = setTimeout(onTimeout, timeoutMs);
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process.stdin.on('data', () => {
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silentSince = null;
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// Keep the baseline fresh while healthy (throttled — a stat per second).
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if (progressPaths.length) {
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const t = Date.now();
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if (t - lastSnapAt >= 1000) { lastSnap = snap(); lastSnapAt = t; }
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}
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clearTimeout(timer); timer = setTimeout(onTimeout, timeoutMs);
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});
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process.stdin.on('end', () => process.exit(0)); // parent closed the pipe (exited) -> no orphan
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process.stdin.on('error', () => process.exit(0)); // pipe broke -> parent gone
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process.stdin.resume();
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`;
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export interface WatchdogOptions {
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/**
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* Files whose size/mtime advancing counts as forward progress (the SQLite
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* DB + `-wal` for an in-process indexer). With paths supplied, a silent
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* timeout only kills when the files did NOT advance — see the header. Omit
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* for pure heartbeat behavior (the daemon, whose main thread never runs
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* long synchronous work).
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*/
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progressPaths?: string[];
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}
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/**
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* Install the main-thread liveness watchdog for a long-lived process. Returns a
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* handle to stop it, or `null` when disabled or when the child can't be spawned
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* (degraded, never throws — a missing watchdog must never keep a process from
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* starting).
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*/
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export function installMainThreadWatchdog(): WatchdogHandle | null {
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export function installMainThreadWatchdog(options: WatchdogOptions = {}): WatchdogHandle | null {
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if (isEnvTruthy(process.env.CODEGRAPH_NO_WATCHDOG)) return null;
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const timeoutMs = parseWatchdogTimeoutMs(process.env.CODEGRAPH_WATCHDOG_TIMEOUT_MS);
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const checkMs = deriveCheckIntervalMs(timeoutMs);
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const capMs = timeoutMs * PROGRESS_CAP_MULTIPLIER;
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const progressPaths = options.progressPaths ?? [];
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let child: ChildProcess;
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try {
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@@ -118,7 +190,7 @@ export function installMainThreadWatchdog(): WatchdogHandle | null {
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// fd 2 so the kill notice lands wherever the parent logs (daemon.log).
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child = spawn(
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process.execPath,
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['-e', CHILD_SOURCE, String(process.pid), String(timeoutMs)],
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['-e', CHILD_SOURCE, String(process.pid), String(timeoutMs), String(capMs), ...progressPaths],
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{
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stdio: ['pipe', 'ignore', 'inherit'],
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windowsHide: true,
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@@ -155,7 +227,7 @@ export function installMainThreadWatchdog(): WatchdogHandle | null {
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child.unref();
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try { (stdin as unknown as { unref?: () => void }).unref?.(); } catch { /* ignore */ }
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debug(`armed (child pid ${child.pid ?? '?'}): timeoutMs=${timeoutMs} checkMs=${checkMs}`);
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debug(`armed (child pid ${child.pid ?? '?'}): timeoutMs=${timeoutMs} checkMs=${checkMs} progressPaths=${progressPaths.length}`);
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let stopped = false;
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return {
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