.metal was absent from EXTENSION_MAP, so Metal Shading Language files were silently skipped. MSL ≈ C++14, and the C++ grammar extracts its functions, structs, type aliases, and call edges at parity with plain C++ — except MSL's post-declarator [[attribute]] annotations, which misparse struct fields into spurious extends refs from the struct to the field's own type (a wrong inheritance edge whenever the repo typedefs float3/float4x4 itself, common in shared ShaderTypes.h). blankMetalAttributes blanks them pre-parse, offset-preserving, following the blankCppExportMacros pattern (#1061), gated to .metal files only — in regular C++ the attribute position is legal syntax the grammar parses natively. The preParse hook gains an optional filePath param to support the gate. Validated on llama.cpp's ggml-metal.metal (10.7k lines: 130 kernels vs 113 `kernel void` ground-truth lines, rope_yarn resolves its 4 kernel callers) and SDL's shaders (PQtoLinear ← GetOutputColor), 0 bogus extends edges. Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
35611b92bb
commit
cc89146454
@@ -13,6 +13,7 @@ and adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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- The Claude Code context hook now recognizes prompts that describe code in plain words — in any language — by checking the prompt's words against the symbol names actually in your project's index. Asking about "the state machine des commandes" finds `OrderStateMachine` with no keyword involved. Confidence decides how much gets injected: structural questions and prompts naming a real symbol still get full context up front; a plain-words match gets a short pointer to the matching symbols so the agent queries them itself; everything else stays silent, exactly as before.
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- Anonymous usage telemetry now counts how often the context hook injected context, offered a hint, or stayed silent — fixed counter names only; the prompt's content is never stored or sent. This makes the hook's accuracy measurable instead of guessed. The counters record what actually happened, not what was attempted: a lookup that errors or comes back empty counts as a distinct silent outcome, never as delivered context (#1143, thanks @inth3shadows).
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- Metal shader files (`.metal`) are now indexed. Metal Shading Language is close enough to C++ that vertex/fragment/kernel functions, structs, type aliases, and the calls between them all land in the graph — so shader pipelines in Apple-platform projects show up in impact analysis and flow traces instead of being silently skipped. Metal's `[[buffer(0)]]`-style attribute annotations are handled so they can't corrupt what gets extracted. Thanks @FluxKo for the report. (#1121)
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### Fixes
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@@ -244,7 +244,7 @@ The reliable, universal payoff is **surgical context and speed**: CodeGraph coll
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| **Full-Text Search** | Find code by name instantly across your entire codebase, powered by FTS5 |
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| **Impact Analysis** | Trace callers, callees, and the full impact radius of any symbol before making changes |
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| **Always Fresh** | File watcher uses native OS events (FSEvents/inotify/ReadDirectoryChangesW) with debounced auto-sync — the graph stays current as you code, zero config |
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| **20+ Languages** | TypeScript, JavaScript, Python, Go, Rust, Java, C#, PHP, Ruby, C, C++, Objective-C, Swift, Kotlin, Scala, Dart, Lua, Luau, R, Svelte, Vue, Astro, Liquid, Pascal/Delphi |
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| **20+ Languages** | TypeScript, JavaScript, Python, Go, Rust, Java, C#, PHP, Ruby, C, C++, Objective-C, Metal, Swift, Kotlin, Scala, Dart, Lua, Luau, R, Svelte, Vue, Astro, Liquid, Pascal/Delphi |
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| **Framework-aware Routes** | Recognizes web-framework routing files and links URL patterns to their handlers across 17 frameworks |
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| **Mixed iOS / React Native / Expo** | Closes cross-language flows that static parsing misses: Swift ↔ ObjC bridging, React Native legacy bridge + TurboModules + Fabric view components, native → JS event emitters, Expo Modules |
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| **100% Local** | No data leaves your machine. No API keys. No external services. SQLite database only |
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@@ -702,6 +702,7 @@ is written):
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| C | `.c`, `.h` | Full support |
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| C++ | `.cpp`, `.hpp`, `.cc` | Full support |
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| Objective-C | `.m`, `.mm`, `.h` | Partial support (classes, protocols, methods, `@property`, `#import`, message sends; `.mm` ObjC++ may parse incompletely) |
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| Metal | `.metal` | Full support (vertex/fragment/kernel functions, structs, type aliases, call edges — MSL parses as C++, with `[[attribute]]` annotations handled) |
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| Swift | `.swift` | Full support |
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| Kotlin | `.kt`, `.kts` | Full support |
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| Scala | `.scala`, `.sc` | Full support (classes, traits, methods, type aliases, Scala 3 enums) |
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@@ -11,7 +11,7 @@ import * as os from 'os';
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import { CodeGraph } from '../src';
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import { extractFromSource, scanDirectory, buildDefaultIgnore, discoverEmbeddedRepoRoots, buildScopeIgnore } from '../src/extraction';
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import { detectLanguage, isLanguageSupported, getSupportedLanguages, initGrammars, loadAllGrammars, isSourceFile } from '../src/extraction/grammars';
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import { stripCppTemplateArgs, blankCppExportMacros, blankCppInlineMacros, recoverMangledCppName } from '../src/extraction/languages/c-cpp';
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import { stripCppTemplateArgs, blankCppExportMacros, blankCppInlineMacros, blankMetalAttributes, recoverMangledCppName } from '../src/extraction/languages/c-cpp';
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import { normalizePath } from '../src/utils';
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beforeAll(async () => {
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@@ -102,6 +102,11 @@ describe('Language Detection', () => {
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expect(detectLanguage('stdio.h', '#ifndef STDIO_H\nvoid printf();\n#endif\n')).toBe('c');
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});
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it('should detect Metal shader files as C++ (#1121)', () => {
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expect(detectLanguage('Shaders.metal')).toBe('cpp');
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expect(isSourceFile('Renderer/Shaders.metal')).toBe(true);
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});
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it('should return unknown for unsupported extensions', () => {
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expect(detectLanguage('styles.css')).toBe('unknown');
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expect(detectLanguage('data.json')).toBe('unknown');
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@@ -2811,6 +2816,118 @@ class MYGAME_API UMyComponent : public UActorComponent { };
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});
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});
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describe('Metal shader extraction (#1121)', () => {
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// Metal Shading Language (≈ C++14) parses with the C++ grammar. MSL puts
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// `[[attribute]]` annotations AFTER the declarator — a position
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// tree-sitter-cpp misparses: a struct field with a trailing attribute
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// emitted a spurious `extends` ref from the struct to the field's own type.
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// blankMetalAttributes (preParse, `.metal`-gated) blanks them so extraction
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// matches plain C++.
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const METAL = `#include <metal_stdlib>
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using namespace metal;
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struct VertexIn {
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float3 position [[attribute(0)]];
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float2 texCoord [[attribute(1)]];
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};
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struct VertexOut {
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float4 position [[position]];
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float2 texCoord;
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};
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struct Uniforms {
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float4x4 modelViewProjection;
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};
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static float4 applyGamma(float4 color) {
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return pow(color, float4(1.0 / 2.2));
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}
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vertex VertexOut vertexShader(VertexIn in [[stage_in]],
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constant Uniforms &uniforms [[buffer(0)]]) {
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VertexOut out;
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out.position = uniforms.modelViewProjection * float4(in.position, 1.0);
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out.texCoord = in.texCoord;
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return out;
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}
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fragment float4 fragmentShader(VertexOut in [[stage_in]],
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texture2d<float> colorTexture [[texture(0)]],
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sampler textureSampler [[sampler(0)]]) {
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float4 color = colorTexture.sample(textureSampler, in.texCoord);
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return applyGamma(color);
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}
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kernel void computeBlur(texture2d<float, access::read> inTexture [[texture(0)]],
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texture2d<float, access::write> outTexture [[texture(1)]],
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uint2 gid [[thread_position_in_grid]]) {
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float4 color = inTexture.read(gid);
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outTexture.write(color, gid);
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}
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`;
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it('extracts vertex/fragment/kernel functions, structs, and calls from a .metal file', () => {
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const result = extractFromSource('Shaders.metal', METAL);
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expect(result.errors).toHaveLength(0);
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const functions = result.nodes.filter((n) => n.kind === 'function').map((n) => n.name);
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expect(functions).toEqual(
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expect.arrayContaining(['applyGamma', 'vertexShader', 'fragmentShader', 'computeBlur'])
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);
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const structs = result.nodes.filter((n) => n.kind === 'struct').map((n) => n.name);
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expect(structs).toEqual(expect.arrayContaining(['VertexIn', 'VertexOut', 'Uniforms']));
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expect(result.nodes.find((n) => n.kind === 'import')?.name).toBe('metal_stdlib');
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// Attribute blanking is offset-preserving, so positions stay exact.
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const vertexFn = result.nodes.find((n) => n.name === 'vertexShader')!;
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expect(vertexFn.startLine).toBe(22);
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// The shader call graph connects: fragmentShader → applyGamma.
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expect(
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result.unresolvedReferences.find(
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(r) => r.referenceKind === 'calls' && r.referenceName === 'applyGamma'
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)
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).toBeTruthy();
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// The regression the blanking fixes: field attributes (`float3 position
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// [[attribute(0)]];`) misparsed into `extends` refs from the struct to the
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// field's type — a wrong inheritance edge whenever the repo defines that
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// type itself (simd typedefs in a shared ShaderTypes.h are common).
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expect(result.unresolvedReferences.filter((r) => r.referenceKind === 'extends')).toHaveLength(0);
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});
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it('blankMetalAttributes blanks every attribute form, offset-preserving', () => {
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const inp = [
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'float4 position [[position]];',
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'constant Uniforms &u [[buffer(0)]]',
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'float2 uv [[user(locn0)]];',
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'device float *out [[buffer(0), raster_order_group(0)]]',
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].join('\n');
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const out = blankMetalAttributes(inp);
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expect(out.length).toBe(inp.length); // every byte offset preserved
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expect(out).not.toContain('[[');
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// Nothing but the attributes changed: collapsing the blank runs gives the
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// plain declarations back, newlines untouched.
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expect(out.split('\n').map((l) => l.replace(/ +/g, ' ').trimEnd())).toEqual([
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'float4 position ;',
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'constant Uniforms &u',
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'float2 uv ;',
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'device float *out',
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]);
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});
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it('blankMetalAttributes never touches non-attribute [[ sequences', () => {
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for (const c of [
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'auto x = arr[[]{ return 0; }()];', // lambda in subscript — the only other [[ in C++-family code
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'int y = a[b[i]];', // nested subscript
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'int z = 1;', // no [[ at all — early-return path
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]) {
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expect(blankMetalAttributes(c)).toBe(c);
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}
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});
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});
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describe('C++ forward declarations do not mint phantom class nodes (#1093)', () => {
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// `class Foo;` parses as a bodiless class_specifier. Repeated across headers,
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// each forward decl minted a phantom bodiless `class` node that crowded out —
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@@ -108,6 +108,10 @@ export const EXTENSION_MAP: Record<string, Language> = {
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'.luau': 'luau',
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'.m': 'objc',
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'.mm': 'objc',
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// Metal Shading Language ≈ C++14: the C++ grammar extracts its functions,
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// structs, and calls. MSL-specific `[[attribute]]` annotations are blanked
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// pre-parse for `.metal` files (see blankMetalAttributes in c-cpp.ts). (#1121)
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'.metal': 'cpp',
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// XML: file-level tracking; the MyBatis extractor matches `<mapper namespace="...">`
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// shape and emits SQL-statement nodes (other XML returns empty).
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'.xml': 'xml',
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@@ -356,10 +356,42 @@ export function recoverMangledCppName(name: string): string {
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return candidate;
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}
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/**
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* Blank Metal Shading Language `[[attribute]]` annotations before parsing.
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* MSL (≈ C++14) puts attributes AFTER the declarator — `float4 position
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* [[position]];`, `constant Uniforms &u [[buffer(0)]]` — a position
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* tree-sitter-cpp can't reconcile: a struct field with a trailing attribute
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* misparses into a shape that emits a spurious `extends` reference from the
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* struct to the field's *type* (`VertexIn extends float3`), which becomes a
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* wrong inheritance edge whenever the repo defines that type itself (simd
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* typedefs in a shared ShaderTypes.h are common). Replacing the attribute with
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* equal-length spaces preserves every byte offset and lets fields and
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* parameters parse as ordinary declarations, mirroring the macro blanks above.
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*
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* Matched tightly to the attribute shape — `[[ident]]`, `[[ident(args)]]`, and
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* comma-separated lists (`[[buffer(0), raster_order_group(0)]]`) — so a
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* subscripted lambda call (`arr[[]{ … }()]`, the only other way `[[` appears in
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* C++-family source) can never match: after `[[` a lambda continues with `]`,
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* never an identifier followed by `]]`. Applied ONLY to `.metal` files — in
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* regular C++ the pre-declarator attribute position (`[[nodiscard]] int f()`)
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* is legal syntax the grammar parses natively, and blanking it would be pure
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* blast radius. (#1121)
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*/
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const METAL_ATTRIBUTE_RE =
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/\[\[\s*[A-Za-z_]\w*(?:\s*\([^()\n]*\))?(?:\s*,\s*[A-Za-z_]\w*(?:\s*\([^()\n]*\))?)*\s*\]\]/g;
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export function blankMetalAttributes(source: string): string {
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if (source.indexOf('[[') === -1) return source;
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return source.replace(METAL_ATTRIBUTE_RE, (m) => ' '.repeat(m.length));
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}
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/** C/C++ source pre-processing before tree-sitter: recover both macro-annotated
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* class definitions and macro-prefixed function definitions. Offset-preserving. */
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function preParseCppSource(source: string): string {
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return blankCppInlineMacros(blankCppExportMacros(source));
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* class definitions and macro-prefixed function definitions — plus, for `.metal`
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* shaders (parsed with the C++ grammar), MSL attribute annotations. Offset-preserving. */
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function preParseCppSource(source: string, filePath?: string): string {
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const blanked = blankCppInlineMacros(blankCppExportMacros(source));
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return filePath && filePath.toLowerCase().endsWith('.metal')
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? blankMetalAttributes(blanked)
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: blanked;
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}
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export const cppExtractor: LanguageExtractor = {
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@@ -85,8 +85,10 @@ export interface LanguageExtractor {
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* grammar mis-parses inside enum bodies). MUST preserve byte offsets (replace
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* removed text with spaces, keep newlines) so node positions and getNodeText
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* stay correct; the returned string is used for both parsing and extraction.
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* `filePath` lets a transform key off the concrete file extension when one
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* language id serves several dialects (C++ also parses `.metal` shaders).
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*/
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preParse?: (source: string) => string;
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preParse?: (source: string, filePath?: string) => string;
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// --- Node type mappings ---
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@@ -423,7 +423,7 @@ export class TreeSitterExtractor {
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// this.source so downstream getNodeText reads the same bytes the parser
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// saw (identical outside the blanked directive lines).
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if (this.extractor?.preParse) {
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this.source = this.extractor.preParse(this.source);
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this.source = this.extractor.preParse(this.source, this.filePath);
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}
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this.tree = parser.parse(this.source) ?? null;
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if (!this.tree) {
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