.metal was absent from EXTENSION_MAP, so Metal Shading Language files were silently skipped. MSL ≈ C++14, and the C++ grammar extracts its functions, structs, type aliases, and call edges at parity with plain C++ — except MSL's post-declarator [[attribute]] annotations, which misparse struct fields into spurious extends refs from the struct to the field's own type (a wrong inheritance edge whenever the repo typedefs float3/float4x4 itself, common in shared ShaderTypes.h). blankMetalAttributes blanks them pre-parse, offset-preserving, following the blankCppExportMacros pattern (#1061), gated to .metal files only — in regular C++ the attribute position is legal syntax the grammar parses natively. The preParse hook gains an optional filePath param to support the gate. Validated on llama.cpp's ggml-metal.metal (10.7k lines: 130 kernels vs 113 `kernel void` ground-truth lines, rope_yarn resolves its 4 kernel callers) and SDL's shaders (PQtoLinear ← GetOutputColor), 0 bogus extends edges. Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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@@ -108,6 +108,10 @@ export const EXTENSION_MAP: Record<string, Language> = {
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'.luau': 'luau',
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'.m': 'objc',
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'.mm': 'objc',
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// Metal Shading Language ≈ C++14: the C++ grammar extracts its functions,
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// structs, and calls. MSL-specific `[[attribute]]` annotations are blanked
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// pre-parse for `.metal` files (see blankMetalAttributes in c-cpp.ts). (#1121)
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'.metal': 'cpp',
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// XML: file-level tracking; the MyBatis extractor matches `<mapper namespace="...">`
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// shape and emits SQL-statement nodes (other XML returns empty).
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'.xml': 'xml',
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