.metal was absent from EXTENSION_MAP, so Metal Shading Language files were silently skipped. MSL ≈ C++14, and the C++ grammar extracts its functions, structs, type aliases, and call edges at parity with plain C++ — except MSL's post-declarator [[attribute]] annotations, which misparse struct fields into spurious extends refs from the struct to the field's own type (a wrong inheritance edge whenever the repo typedefs float3/float4x4 itself, common in shared ShaderTypes.h). blankMetalAttributes blanks them pre-parse, offset-preserving, following the blankCppExportMacros pattern (#1061), gated to .metal files only — in regular C++ the attribute position is legal syntax the grammar parses natively. The preParse hook gains an optional filePath param to support the gate. Validated on llama.cpp's ggml-metal.metal (10.7k lines: 130 kernels vs 113 `kernel void` ground-truth lines, rope_yarn resolves its 4 kernel callers) and SDL's shaders (PQtoLinear ← GetOutputColor), 0 bogus extends edges. Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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@@ -13,6 +13,7 @@ and adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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- The Claude Code context hook now recognizes prompts that describe code in plain words — in any language — by checking the prompt's words against the symbol names actually in your project's index. Asking about "the state machine des commandes" finds `OrderStateMachine` with no keyword involved. Confidence decides how much gets injected: structural questions and prompts naming a real symbol still get full context up front; a plain-words match gets a short pointer to the matching symbols so the agent queries them itself; everything else stays silent, exactly as before.
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- Anonymous usage telemetry now counts how often the context hook injected context, offered a hint, or stayed silent — fixed counter names only; the prompt's content is never stored or sent. This makes the hook's accuracy measurable instead of guessed. The counters record what actually happened, not what was attempted: a lookup that errors or comes back empty counts as a distinct silent outcome, never as delivered context (#1143, thanks @inth3shadows).
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- Metal shader files (`.metal`) are now indexed. Metal Shading Language is close enough to C++ that vertex/fragment/kernel functions, structs, type aliases, and the calls between them all land in the graph — so shader pipelines in Apple-platform projects show up in impact analysis and flow traces instead of being silently skipped. Metal's `[[buffer(0)]]`-style attribute annotations are handled so they can't corrupt what gets extracted. Thanks @FluxKo for the report. (#1121)
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### Fixes
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