Self-contained distribution: bundle Node + node:sqlite, drop better-sqlite3/wasm (closes #238) (#282)
* fix(db): eliminate concurrent-read "database is locked"; add node:sqlite backend (#238) WAL + busy_timeout were already enabled, so the issue's suggested fix was a no-op. The real causes, addressed here: - busy_timeout is now set first (before journal_mode) and lowered 120s -> 5s, so open-time pragmas wait out a lock instead of hanging for two minutes. - getCodeGraph no longer opens a second connection to the default project when a tool passes its own projectPath (the in-process lock amplifier). - The wasm fallback (no WAL) gets a bounded read-retry on SQLITE_BUSY. - New: node:sqlite backend, preferred over wasm, so installs whose native better-sqlite3 build fails land on a real-WAL backend instead of no-WAL wasm. - codegraph status / codegraph_status now report the effective journal mode, so a lock report is triageable (wal vs delete). - CLI hard-blocks Node < 20 to actually enforce the engines floor. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * refactor(db)!: node:sqlite is the sole backend; drop better-sqlite3 + wasm Now that distribution will bundle a Node 24 runtime, node:sqlite (real SQLite with WAL + FTS5) is always available. Collapse the three-backend adapter to node:sqlite only and remove the machinery the other two needed: - Remove better-sqlite3 (optionalDependency) and node-sqlite3-wasm (dependency). - Remove WasmDatabaseAdapter, the named->positional param translation, the SQLITE_BUSY read-retry, the wasm fallback banner, the backend env override, and the native/node-sqlite/wasm selection chain. - createDatabase now opens node:sqlite directly, with a clear error pointing at the bundled release / Node 22.5+ when the module is absent. - NodeSqliteAdapter.close() is idempotent and pragma() supports { simple }, to match the better-sqlite3 behavior callers relied on. - status (CLI + MCP) reports the single node:sqlite backend; journal-mode diagnostics and the getCodeGraph single-connection fix are retained. - Tests repointed off better-sqlite3 onto node:sqlite. Net -1044 lines. Running from source now requires Node 22.5+. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * feat(dist): self-contained bundle prototype (vendored Node + install channels) Phase 3 of the node:sqlite migration: ship a vendored Node runtime so CodeGraph runs with no system Node and no native build (node:sqlite is built in). - scripts/build-bundle.sh: build a per-platform archive (official Node + dist + prod deps + launcher). Same recipe per platform; pins Node v24.16.0. - install.sh: curl|sh installer (no Node required) — detects os/arch, pulls the archive from Releases, symlinks onto PATH; re-run to upgrade, --uninstall to remove. The VPS/SSH path. - scripts/npm-shim.js: thin launcher for the npm channel — resolves the per-platform optionalDependency bundle and execs it, so `npm i -g` keeps working and the real work runs on the bundled Node regardless of the user's. - BUNDLING.md: distribution design + release-pipeline TODO (CI matrix, platform packages, code signing, brew, retiring the Node-version gate). Validated end-to-end: darwin-arm64 and linux-x64 bundles both run init + index + status (Backend: node:sqlite, Journal: wal) + FTS query with NO system Node — linux-x64 verified in a clean ubuntu:24.04 amd64 container. Release archives are gitignored; CI will produce and upload them. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * feat(dist): add Windows PowerShell installer (install.ps1) The `irm … | iex` one-liner for Windows, mirroring install.sh: detect arch, pull the matching bundle from Releases, extract to %LOCALAPPDATA%\codegraph, add it to user PATH. Re-run to upgrade. (Windows bundle production in build-bundle.sh is still TODO.) Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * feat(dist): release workflow + npm packaging; README/CHANGELOG for bundled distro - .github/workflows/release.yml: manually-triggered (workflow_dispatch) release matrix. Builds a self-contained bundle per platform on its own runner (darwin-arm64/x64, linux-x64/arm64), publishes a GitHub Release with all archives, and publishes the npm thin-installer (shim + per-platform packages). Windows targets are TODO (build-bundle.sh is unix-only). - scripts/pack-npm.sh: assemble the npm packages from built bundles — per-platform packages tagged os/cpu + the main shim package with them as optionalDependencies (esbuild pattern). Proven locally: npm-install the tarballs, run via the shim, resolves the bundle and runs on the bundled Node 24 (node:sqlite / WAL). - README: install section now leads with the no-Node one-liners (curl|sh, irm|iex) then npm/npx; "bundled · none required" badge. - CHANGELOG: standout headline for the self-contained release, plus Added/Changed/ Removed for the install channels, node:sqlite backend, and dropped deps. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * feat(dist): Windows bundles + single-trigger release workflow - build-bundle.sh: add win32-x64 / win32-arm64 targets — download Node's Windows zip, bundle node.exe + a .cmd launcher, output a .zip. Verified structurally (PE32+ node.exe, CRLF .cmd, portable node_modules). Since there are no native addons, any target builds on any OS, so the whole matrix builds on one runner. - pack-npm.sh: handle .zip bundles and win32 packages (os: win32, node.exe). - release.yml: simplified to your spec — manual trigger reads the version from package.json, builds all platform bundles, creates the GitHub Release with notes pulled from CHANGELOG.md, and publishes the npm shim + platform packages. - BUNDLING.md: Windows + build-anywhere notes; release pipeline documented. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Claude Opus 4.7
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#!/usr/bin/env bash
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#
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# Build a self-contained CodeGraph bundle: an official Node runtime + the
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# compiled app + its production deps, so CodeGraph runs with NO system Node and
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# NO native build — node:sqlite is built into the bundled Node. One archive per
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# platform.
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#
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# Because dropping better-sqlite3 left zero native addons, the recipe is pure
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# file-packaging (download the target's Node, copy the app, archive) — so any
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# platform's bundle can be built on any OS. No cross-compile, no native runners.
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#
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# Usage:
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# scripts/build-bundle.sh <target> [node-version]
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# target: darwin-arm64 | darwin-x64 | linux-x64 | linux-arm64
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# | win32-x64 | win32-arm64
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# node-version: e.g. v24.16.0 (default below; pin for reproducible builds)
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#
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# Output:
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# unix: release/codegraph-<target>.tar.gz (launcher: bin/codegraph)
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# windows: release/codegraph-<target>.zip (launcher: bin/codegraph.cmd)
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set -euo pipefail
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TARGET="${1:?usage: build-bundle.sh <target> [node-version]}"
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NODE_VERSION="${2:-v24.16.0}"
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ROOT="$(cd "$(dirname "$0")/.." && pwd)"
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OUT="$ROOT/release"
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WORK="$(mktemp -d)"
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trap 'rm -rf "$WORK"' EXIT
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ARCH="${TARGET##*-}" # x64 | arm64
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OSFAM="${TARGET%-*}" # darwin | linux | win32
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echo "[bundle] target=${TARGET} node=${NODE_VERSION}"
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# 1. Download + extract the official Node runtime for the target platform.
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if [ "$OSFAM" = "win32" ]; then
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NODE_DIST="node-${NODE_VERSION}-win-${ARCH}"
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NODE_URL="https://nodejs.org/dist/${NODE_VERSION}/${NODE_DIST}.zip"
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echo "[bundle] downloading ${NODE_URL}"
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curl -fsSL "$NODE_URL" -o "$WORK/node.zip"
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if command -v unzip >/dev/null 2>&1; then
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unzip -q "$WORK/node.zip" -d "$WORK"
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else
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tar -xf "$WORK/node.zip" -C "$WORK" # bsdtar can read zip
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fi
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NODE_BIN="$WORK/${NODE_DIST}/node.exe"
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else
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NODE_DIST="node-${NODE_VERSION}-${TARGET}"
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NODE_URL="https://nodejs.org/dist/${NODE_VERSION}/${NODE_DIST}.tar.gz"
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echo "[bundle] downloading ${NODE_URL}"
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curl -fsSL "$NODE_URL" -o "$WORK/node.tar.gz"
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tar -xzf "$WORK/node.tar.gz" -C "$WORK"
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NODE_BIN="$WORK/${NODE_DIST}/bin/node"
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fi
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[ -f "$NODE_BIN" ] || { echo "[bundle] error: node binary not found ($NODE_BIN)" >&2; exit 1; }
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# 2. Build the app (compiled JS + copied wasm/schema assets).
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echo "[bundle] building app"
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( cd "$ROOT" && npm run build >/dev/null )
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# 3. Stage: app + production-only deps (pure JS/wasm → portable across platforms).
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STAGE="$WORK/codegraph-${TARGET}"
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mkdir -p "$STAGE/lib" "$STAGE/bin"
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cp -R "$ROOT/dist" "$STAGE/lib/dist"
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cp "$ROOT/package.json" "$ROOT/package-lock.json" "$STAGE/lib/"
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echo "[bundle] installing production dependencies"
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( cd "$STAGE/lib" && npm ci --omit=dev --ignore-scripts >/dev/null 2>&1 )
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rm -f "$STAGE/lib/package-lock.json"
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# 4. Vendored Node + launcher (the launcher uses the bundled Node by relative
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# path, so no system Node is ever needed).
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if [ "$OSFAM" = "win32" ]; then
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cp "$NODE_BIN" "$STAGE/node.exe"
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printf '@"%%~dp0..\\node.exe" "%%~dp0..\\lib\\dist\\bin\\codegraph.js" %%*\r\n' \
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> "$STAGE/bin/codegraph.cmd"
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else
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cp "$NODE_BIN" "$STAGE/node"
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cat > "$STAGE/bin/codegraph" <<'LAUNCH'
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#!/bin/sh
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DIR="$(cd "$(dirname "$0")/.." && pwd)"
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exec "$DIR/node" "$DIR/lib/dist/bin/codegraph.js" "$@"
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LAUNCH
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chmod +x "$STAGE/bin/codegraph"
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fi
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# 5. Archive (.zip for Windows, .tar.gz otherwise).
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mkdir -p "$OUT"
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if [ "$OSFAM" = "win32" ]; then
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ARCHIVE="$OUT/codegraph-${TARGET}.zip"
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rm -f "$ARCHIVE"
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( cd "$WORK" && zip -rqX "$ARCHIVE" "codegraph-${TARGET}" )
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else
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ARCHIVE="$OUT/codegraph-${TARGET}.tar.gz"
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# --no-xattrs: don't embed macOS xattrs that make GNU tar warn on Linux.
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tar --no-xattrs -czf "$ARCHIVE" -C "$WORK" "codegraph-${TARGET}"
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fi
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echo "[bundle] wrote ${ARCHIVE} ($(du -h "$ARCHIVE" | cut -f1))"
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