fix(extraction): recover C++ function names prefixed by an inline-specifier macro (#1100)
* fix(extraction): recover C++ function names prefixed by an inline-specifier macro An unknown inline-specifier macro before a function's return type (`FORCEINLINE FString GetName(…)`) threw tree-sitter into error recovery: the macro was read as the return type and — for a non-primitive return — the return type was glued onto the name, so the function was indexed as `"FString GetName"` instead of `GetName`, unfindable by name and with no caller links. This is pervasive in Unreal Engine, where inline helpers are written `FORCEINLINE <ret> <name>(…)` (e.g. ALS's `FORCEINLINE FString GetEnumerationToString`). Add `blankCppInlineMacros`, a preParse that blanks the known UE inline macros (`FORCEINLINE`, `FORCENOINLINE`, `FORCEINLINE_DEBUGGABLE`) with equal-length spaces so byte offsets stay exact and the declaration parses as an ordinary function — recovering both the real name AND the return type. This is the same recover-don't-drop approach as blankCppExportMacros (#946/#1061), and the two are composed into the cppExtractor preParse. Matched tightly (exact known tokens, only in specifier position — followed by the identifier that starts the return type/name), so ordinary identifiers, real all-caps return types (`HRESULT DoIt()`), string literals, expression uses, and longer words (`FORCEINLINE_COUNT`) are untouched — verified by controls. C++-only; Kotlin/Scala re-index byte-for-byte identical. Five regression tests added. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(changelog): note C++ inline-specifier-macro function name fix (#1100) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
parent
712a406726
commit
9b2ce1c8f6
@@ -13,6 +13,7 @@ and adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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- C++ forward declarations no longer crowd out the real class definition. A `class Foo;` forward declaration — common in large C++ and Unreal Engine codebases, where a heavily used class is forward-declared across dozens of headers — was indexed as its own class node every time it appeared. So exploring that class returned mostly forward-declaration sites, and could even pick one of them as the representative for blast-radius, burying the actual definition and its members and callers. Bodiless forward declarations are now skipped for C and C++, exactly as forward-declared structs and enums already were, so only the real definition is indexed. Languages where a class with no body is a complete definition — such as Kotlin's `class Empty` and Scala — are unaffected. Thanks @luoyxy for the report and root-cause analysis. (#1093)
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- C++ methods that return a reference, and user-defined conversion operators, are now indexed under their correct names. An inline getter like `const FGameplayTagContainer& GetActiveTags() const` — everywhere in Unreal Engine headers — was indexed as `& GetActiveTags() const` instead of `GetActiveTags`, and a conversion operator like `operator EALSMovementState() const` kept its trailing `() const` instead of reading `operator EALSMovementState`. In both cases the garbled name meant you couldn't find the symbol by name and its callers weren't linked. Both now read cleanly, matching how pointer-returning and value-returning methods already worked. (#1096)
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- C++ functions written with an inline-specifier macro before the return type are now indexed correctly. In Unreal Engine, inline helpers are commonly written `FORCEINLINE FString GetEnumerationToString(...)`; the `FORCEINLINE` macro made the parser read the return type as part of the function's name (`FString GetEnumerationToString` instead of `GetEnumerationToString`) and lose the real return type, so the function couldn't be found by name and its callers weren't linked. CodeGraph now recognizes the standard Unreal inline macros (`FORCEINLINE`, `FORCENOINLINE`, `FORCEINLINE_DEBUGGABLE`), so both the name and the return type are captured. (#1100)
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## [1.1.6] - 2026-06-30
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@@ -11,7 +11,7 @@ import * as os from 'os';
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import { CodeGraph } from '../src';
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import { extractFromSource, scanDirectory, buildDefaultIgnore, discoverEmbeddedRepoRoots, buildScopeIgnore } from '../src/extraction';
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import { detectLanguage, isLanguageSupported, getSupportedLanguages, initGrammars, loadAllGrammars, isSourceFile } from '../src/extraction/grammars';
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import { stripCppTemplateArgs, blankCppExportMacros } from '../src/extraction/languages/c-cpp';
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import { stripCppTemplateArgs, blankCppExportMacros, blankCppInlineMacros } from '../src/extraction/languages/c-cpp';
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import { normalizePath } from '../src/utils';
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beforeAll(async () => {
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@@ -2928,6 +2928,60 @@ class APXCharacter { // the one real definition
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});
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});
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describe('C++ macro-prefixed function names (#1093 follow-up)', () => {
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// An unknown inline-specifier macro before the return type
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// (`FORCEINLINE FString GetName(…)`) threw tree-sitter into error recovery:
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// the macro became the return type and — for a non-primitive return — the
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// return type was glued onto the name (`"FString GetName"`), so the function
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// was unfindable by name and its callers didn't link. `blankCppInlineMacros`
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// blanks the known UE inline macros before parsing (offset-preserving), the
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// same recover-don't-drop approach as the macro-annotated-class fix. Pervasive
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// in Unreal Engine (`FORCEINLINE`).
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const infoOf = (code: string) =>
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extractFromSource('m.cpp', code).nodes
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.filter((n) => n.kind === 'method' || n.kind === 'function')
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.map((n) => ({ name: n.name, ret: n.returnType }));
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it('recovers the real name AND return type of a FORCEINLINE function', () => {
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expect(infoOf('static FORCEINLINE FString GetName(int V) { return H(V); }')).toEqual([
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{ name: 'GetName', ret: 'FString' },
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]);
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});
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it('handles the templated UE helper shape (GetEnumerationToString)', () => {
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const names = infoOf(
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'template <typename E> static FORCEINLINE FString GetEnumerationToString(const E V) { return H(V); }'
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).map((x) => x.name);
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expect(names).toContain('GetEnumerationToString');
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});
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it('handles FORCENOINLINE / FORCEINLINE_DEBUGGABLE, methods, void, and reference returns', () => {
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expect(infoOf('FORCENOINLINE FString A(int V){return H(V);}').map((x) => x.name)).toContain('A');
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expect(infoOf('FORCEINLINE_DEBUGGABLE FString B(int V){return H(V);}').map((x) => x.name)).toContain('B');
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expect(infoOf('struct S { FORCEINLINE FString GetName(int V) { return H(V); } };').map((x) => x.name)).toContain('GetName');
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expect(infoOf('static FORCEINLINE void DoThing(int V) { H(V); }').map((x) => x.name)).toContain('DoThing');
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expect(infoOf('static FORCEINLINE const FString& GetRef(int V) { return H(V); }').map((x) => x.name)).toContain('GetRef');
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});
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it('leaves ordinary functions and real all-caps return types untouched (controls)', () => {
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expect(infoOf('FString GetName(int V) { return H(V); }')).toEqual([{ name: 'GetName', ret: 'FString' }]);
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// A real all-caps type that is NOT a listed inline macro stays the return type.
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expect(infoOf('HRESULT DoIt(int V) { return H(V); }')).toEqual([{ name: 'DoIt', ret: 'HRESULT' }]);
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});
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it('blankCppInlineMacros preserves offsets and only touches specifier-position macros', () => {
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// Blanked with equal-length spaces (byte offsets preserved).
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expect(blankCppInlineMacros('FORCEINLINE FString F()')).toBe(' FString F()');
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expect(blankCppInlineMacros('FORCEINLINE FString F()')).toHaveLength('FORCEINLINE FString F()'.length);
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// Not in specifier position → untouched: string literals, expressions,
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// longer word (`FORCEINLINE_COUNT`), and the fast path.
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expect(blankCppInlineMacros('const char* s = "FORCEINLINE";')).toBe('const char* s = "FORCEINLINE";');
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expect(blankCppInlineMacros('x = FORCEINLINE + 1;')).toBe('x = FORCEINLINE + 1;');
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expect(blankCppInlineMacros('int FORCEINLINE_COUNT = 3;')).toBe('int FORCEINLINE_COUNT = 3;');
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expect(blankCppInlineMacros('no macros here')).toBe('no macros here');
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});
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});
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describe('C++ templated base-class inheritance (#1043)', () => {
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// Inheriting from a template (`class D : public Base<int>`) recorded the base
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// ref as the full instantiation `Base<int>`, which never name-matched the
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@@ -239,10 +239,48 @@ export function blankCppExportMacros(source: string): string {
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);
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}
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/**
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* Blank a known inline-specifier macro sitting in front of a function's return
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* type (`FORCEINLINE FString GetName(…)`), before parsing. Not knowing the
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* macro, tree-sitter can't reconcile `MACRO <return-type> <name>(` — an extra
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* type-like token before the name — and drops into error recovery: the macro
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* becomes the return type and, for a non-primitive return, the return type gets
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* glued onto the name (`GetName` → `"FString GetName"`), so the function can't
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* be found by name and its callers don't link. This is pervasive in Unreal
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* Engine, where inline helpers are written `FORCEINLINE <ret> <name>(…)`.
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* Replacing the macro with equal-length spaces preserves every byte offset (so
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* line/column stay exact) and the declaration then parses as an ordinary
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* function — recovering the real name AND the return type — mirroring how
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* `blankCppExportMacros` recovers macro-annotated classes (#946/#1061).
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*
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* Matched tightly so it can't touch an ordinary identifier: only the exact,
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* well-known UE inline specifiers, and only in specifier position — immediately
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* followed by whitespace and the identifier that starts the return type or name.
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* That lookahead leaves value/expression uses (`x = FORCEINLINE ? …`), string
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* literals, and `FORCEINLINE_SOMETHINGELSE` (word-boundary) alone. To cover a
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* new codebase's inline macro, add its exact token here.
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*/
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const CPP_INLINE_MACROS = ['FORCEINLINE_DEBUGGABLE', 'FORCENOINLINE', 'FORCEINLINE'] as const;
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export function blankCppInlineMacros(source: string): string {
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if (!CPP_INLINE_MACROS.some((m) => source.indexOf(m) !== -1)) return source;
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return source.replace(
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// `FORCEINLINE_DEBUGGABLE` before `FORCEINLINE` so the longer token wins.
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/\b(FORCEINLINE_DEBUGGABLE|FORCENOINLINE|FORCEINLINE)\b(?=\s+[A-Za-z_])/g,
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(_m, macro) => ' '.repeat(macro.length)
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);
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}
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/** C/C++ source pre-processing before tree-sitter: recover both macro-annotated
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* class definitions and macro-prefixed function definitions. Offset-preserving. */
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function preParseCppSource(source: string): string {
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return blankCppInlineMacros(blankCppExportMacros(source));
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}
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export const cppExtractor: LanguageExtractor = {
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// Recover macro-annotated class/struct definitions (`class MYMODULE_API Foo : Base`)
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// that tree-sitter otherwise misparses into a phantom function (#1061/#946).
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preParse: blankCppExportMacros,
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// Recover macro-annotated class/struct definitions (`class MYMODULE_API Foo : Base`,
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// #1061/#946) and macro-prefixed functions (`FORCEINLINE FString Foo()`, #1093
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// follow-up) that tree-sitter otherwise misparses.
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preParse: preParseCppSource,
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functionTypes: ['function_definition'],
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classTypes: ['class_specifier'],
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// A bodiless `class_specifier` is a forward declaration (`class Foo;`) or an
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