fix(extraction): recover C++ function names prefixed by an inline-specifier macro (#1100)

* fix(extraction): recover C++ function names prefixed by an inline-specifier macro

An unknown inline-specifier macro before a function's return type
(`FORCEINLINE FString GetName(…)`) threw tree-sitter into error recovery: the
macro was read as the return type and — for a non-primitive return — the return
type was glued onto the name, so the function was indexed as
`"FString GetName"` instead of `GetName`, unfindable by name and with no caller
links. This is pervasive in Unreal Engine, where inline helpers are written
`FORCEINLINE <ret> <name>(…)` (e.g. ALS's `FORCEINLINE FString GetEnumerationToString`).

Add `blankCppInlineMacros`, a preParse that blanks the known UE inline macros
(`FORCEINLINE`, `FORCENOINLINE`, `FORCEINLINE_DEBUGGABLE`) with equal-length
spaces so byte offsets stay exact and the declaration parses as an ordinary
function — recovering both the real name AND the return type. This is the same
recover-don't-drop approach as blankCppExportMacros (#946/#1061), and the two
are composed into the cppExtractor preParse.

Matched tightly (exact known tokens, only in specifier position — followed by
the identifier that starts the return type/name), so ordinary identifiers, real
all-caps return types (`HRESULT DoIt()`), string literals, expression uses, and
longer words (`FORCEINLINE_COUNT`) are untouched — verified by controls. C++-only;
Kotlin/Scala re-index byte-for-byte identical. Five regression tests added.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* docs(changelog): note C++ inline-specifier-macro function name fix (#1100)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Colby Mchenry
2026-07-01 08:42:30 -05:00
committed by GitHub
co-authored by Claude Opus 4.8
parent 712a406726
commit 9b2ce1c8f6
3 changed files with 97 additions and 4 deletions
+1
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@@ -13,6 +13,7 @@ and adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
- C++ forward declarations no longer crowd out the real class definition. A `class Foo;` forward declaration — common in large C++ and Unreal Engine codebases, where a heavily used class is forward-declared across dozens of headers — was indexed as its own class node every time it appeared. So exploring that class returned mostly forward-declaration sites, and could even pick one of them as the representative for blast-radius, burying the actual definition and its members and callers. Bodiless forward declarations are now skipped for C and C++, exactly as forward-declared structs and enums already were, so only the real definition is indexed. Languages where a class with no body is a complete definition — such as Kotlin's `class Empty` and Scala — are unaffected. Thanks @luoyxy for the report and root-cause analysis. (#1093)
- C++ methods that return a reference, and user-defined conversion operators, are now indexed under their correct names. An inline getter like `const FGameplayTagContainer& GetActiveTags() const` — everywhere in Unreal Engine headers — was indexed as `& GetActiveTags() const` instead of `GetActiveTags`, and a conversion operator like `operator EALSMovementState() const` kept its trailing `() const` instead of reading `operator EALSMovementState`. In both cases the garbled name meant you couldn't find the symbol by name and its callers weren't linked. Both now read cleanly, matching how pointer-returning and value-returning methods already worked. (#1096)
- C++ functions written with an inline-specifier macro before the return type are now indexed correctly. In Unreal Engine, inline helpers are commonly written `FORCEINLINE FString GetEnumerationToString(...)`; the `FORCEINLINE` macro made the parser read the return type as part of the function's name (`FString GetEnumerationToString` instead of `GetEnumerationToString`) and lose the real return type, so the function couldn't be found by name and its callers weren't linked. CodeGraph now recognizes the standard Unreal inline macros (`FORCEINLINE`, `FORCENOINLINE`, `FORCEINLINE_DEBUGGABLE`), so both the name and the return type are captured. (#1100)
## [1.1.6] - 2026-06-30
+55 -1
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@@ -11,7 +11,7 @@ import * as os from 'os';
import { CodeGraph } from '../src';
import { extractFromSource, scanDirectory, buildDefaultIgnore, discoverEmbeddedRepoRoots, buildScopeIgnore } from '../src/extraction';
import { detectLanguage, isLanguageSupported, getSupportedLanguages, initGrammars, loadAllGrammars, isSourceFile } from '../src/extraction/grammars';
import { stripCppTemplateArgs, blankCppExportMacros } from '../src/extraction/languages/c-cpp';
import { stripCppTemplateArgs, blankCppExportMacros, blankCppInlineMacros } from '../src/extraction/languages/c-cpp';
import { normalizePath } from '../src/utils';
beforeAll(async () => {
@@ -2928,6 +2928,60 @@ class APXCharacter { // the one real definition
});
});
describe('C++ macro-prefixed function names (#1093 follow-up)', () => {
// An unknown inline-specifier macro before the return type
// (`FORCEINLINE FString GetName(…)`) threw tree-sitter into error recovery:
// the macro became the return type and — for a non-primitive return — the
// return type was glued onto the name (`"FString GetName"`), so the function
// was unfindable by name and its callers didn't link. `blankCppInlineMacros`
// blanks the known UE inline macros before parsing (offset-preserving), the
// same recover-don't-drop approach as the macro-annotated-class fix. Pervasive
// in Unreal Engine (`FORCEINLINE`).
const infoOf = (code: string) =>
extractFromSource('m.cpp', code).nodes
.filter((n) => n.kind === 'method' || n.kind === 'function')
.map((n) => ({ name: n.name, ret: n.returnType }));
it('recovers the real name AND return type of a FORCEINLINE function', () => {
expect(infoOf('static FORCEINLINE FString GetName(int V) { return H(V); }')).toEqual([
{ name: 'GetName', ret: 'FString' },
]);
});
it('handles the templated UE helper shape (GetEnumerationToString)', () => {
const names = infoOf(
'template <typename E> static FORCEINLINE FString GetEnumerationToString(const E V) { return H(V); }'
).map((x) => x.name);
expect(names).toContain('GetEnumerationToString');
});
it('handles FORCENOINLINE / FORCEINLINE_DEBUGGABLE, methods, void, and reference returns', () => {
expect(infoOf('FORCENOINLINE FString A(int V){return H(V);}').map((x) => x.name)).toContain('A');
expect(infoOf('FORCEINLINE_DEBUGGABLE FString B(int V){return H(V);}').map((x) => x.name)).toContain('B');
expect(infoOf('struct S { FORCEINLINE FString GetName(int V) { return H(V); } };').map((x) => x.name)).toContain('GetName');
expect(infoOf('static FORCEINLINE void DoThing(int V) { H(V); }').map((x) => x.name)).toContain('DoThing');
expect(infoOf('static FORCEINLINE const FString& GetRef(int V) { return H(V); }').map((x) => x.name)).toContain('GetRef');
});
it('leaves ordinary functions and real all-caps return types untouched (controls)', () => {
expect(infoOf('FString GetName(int V) { return H(V); }')).toEqual([{ name: 'GetName', ret: 'FString' }]);
// A real all-caps type that is NOT a listed inline macro stays the return type.
expect(infoOf('HRESULT DoIt(int V) { return H(V); }')).toEqual([{ name: 'DoIt', ret: 'HRESULT' }]);
});
it('blankCppInlineMacros preserves offsets and only touches specifier-position macros', () => {
// Blanked with equal-length spaces (byte offsets preserved).
expect(blankCppInlineMacros('FORCEINLINE FString F()')).toBe(' FString F()');
expect(blankCppInlineMacros('FORCEINLINE FString F()')).toHaveLength('FORCEINLINE FString F()'.length);
// Not in specifier position → untouched: string literals, expressions,
// longer word (`FORCEINLINE_COUNT`), and the fast path.
expect(blankCppInlineMacros('const char* s = "FORCEINLINE";')).toBe('const char* s = "FORCEINLINE";');
expect(blankCppInlineMacros('x = FORCEINLINE + 1;')).toBe('x = FORCEINLINE + 1;');
expect(blankCppInlineMacros('int FORCEINLINE_COUNT = 3;')).toBe('int FORCEINLINE_COUNT = 3;');
expect(blankCppInlineMacros('no macros here')).toBe('no macros here');
});
});
describe('C++ templated base-class inheritance (#1043)', () => {
// Inheriting from a template (`class D : public Base<int>`) recorded the base
// ref as the full instantiation `Base<int>`, which never name-matched the
+41 -3
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@@ -239,10 +239,48 @@ export function blankCppExportMacros(source: string): string {
);
}
/**
* Blank a known inline-specifier macro sitting in front of a function's return
* type (`FORCEINLINE FString GetName(…)`), before parsing. Not knowing the
* macro, tree-sitter can't reconcile `MACRO <return-type> <name>(` an extra
* type-like token before the name and drops into error recovery: the macro
* becomes the return type and, for a non-primitive return, the return type gets
* glued onto the name (`GetName` `"FString GetName"`), so the function can't
* be found by name and its callers don't link. This is pervasive in Unreal
* Engine, where inline helpers are written `FORCEINLINE <ret> <name>(…)`.
* Replacing the macro with equal-length spaces preserves every byte offset (so
* line/column stay exact) and the declaration then parses as an ordinary
* function recovering the real name AND the return type mirroring how
* `blankCppExportMacros` recovers macro-annotated classes (#946/#1061).
*
* Matched tightly so it can't touch an ordinary identifier: only the exact,
* well-known UE inline specifiers, and only in specifier position immediately
* followed by whitespace and the identifier that starts the return type or name.
* That lookahead leaves value/expression uses (`x = FORCEINLINE ? …`), string
* literals, and `FORCEINLINE_SOMETHINGELSE` (word-boundary) alone. To cover a
* new codebase's inline macro, add its exact token here.
*/
const CPP_INLINE_MACROS = ['FORCEINLINE_DEBUGGABLE', 'FORCENOINLINE', 'FORCEINLINE'] as const;
export function blankCppInlineMacros(source: string): string {
if (!CPP_INLINE_MACROS.some((m) => source.indexOf(m) !== -1)) return source;
return source.replace(
// `FORCEINLINE_DEBUGGABLE` before `FORCEINLINE` so the longer token wins.
/\b(FORCEINLINE_DEBUGGABLE|FORCENOINLINE|FORCEINLINE)\b(?=\s+[A-Za-z_])/g,
(_m, macro) => ' '.repeat(macro.length)
);
}
/** C/C++ source pre-processing before tree-sitter: recover both macro-annotated
* class definitions and macro-prefixed function definitions. Offset-preserving. */
function preParseCppSource(source: string): string {
return blankCppInlineMacros(blankCppExportMacros(source));
}
export const cppExtractor: LanguageExtractor = {
// Recover macro-annotated class/struct definitions (`class MYMODULE_API Foo : Base`)
// that tree-sitter otherwise misparses into a phantom function (#1061/#946).
preParse: blankCppExportMacros,
// Recover macro-annotated class/struct definitions (`class MYMODULE_API Foo : Base`,
// #1061/#946) and macro-prefixed functions (`FORCEINLINE FString Foo()`, #1093
// follow-up) that tree-sitter otherwise misparses.
preParse: preParseCppSource,
functionTypes: ['function_definition'],
classTypes: ['class_specifier'],
// A bodiless `class_specifier` is a forward declaration (`class Foo;`) or an