Layer-2 defense-in-depth follow-up to the Windows PPID watchdog fix (#711). That fix makes an orphaned proxy exit so its socket closes and the daemon reaps via the refcount + idle timer. This adds two daemon-side safety nets for the residual case where a socket close is never delivered (a Windows named-pipe hazard) and a phantom client would otherwise pin the daemon forever: - Liveness sweep: a proxy now sends an optional client-hello carrying its pid (+ host pid) right after verifying the daemon hello; the daemon periodically drops any client whose peer process is dead, re-arming the idle timer. Fail-safe and version-pinned — a connection that never sends the hello just falls back to the socket-close lifecycle, and the daemon reads it before the transport so a non-hello first line is handed through untouched. - Inactivity backstop: the daemon exits after a generous no-traffic window (CODEGRAPH_DAEMON_MAX_IDLE_MS, default 30 min) even with clients attached, so a phantom client that sends nothing can't keep it alive. Pure helpers (parseClientHelloLine, peerIsDead) are unit-tested; the full handshake + sweep and the backstop are covered end-to-end in mcp-daemon.test.ts. Validated on a real Windows 11 VM: the sweep reaps a dead-pid client over a named pipe and the backstop fires with a client still connected. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
565eb20e26
commit
80358a84d9
+229
-8
@@ -58,6 +58,22 @@ import { CodeGraphPackageVersion } from './version';
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/** Default idle linger after the last client disconnects. */
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const DEFAULT_IDLE_TIMEOUT_MS = 300_000;
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/**
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* Hard ceiling on how long the daemon stays up with clients connected but no
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* inbound traffic. A backstop (#692): if a client's socket-close is never
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* delivered (a Windows named-pipe hazard) it stays counted forever and the
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* normal idle timer — which only arms at zero clients — never fires. A phantom
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* client sends no traffic, so bounding on inactivity reaps the daemon anyway.
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* Set generously so a real but momentarily-idle session isn't reaped mid-use.
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*/
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const DEFAULT_MAX_IDLE_MS = 1_800_000; // 30 min
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/** How often the daemon sweeps connected clients for a dead peer process (#692). */
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const DEFAULT_CLIENT_SWEEP_MS = 30_000;
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/** How long the daemon waits for the optional client-hello before proceeding without it. */
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const CLIENT_HELLO_TIMEOUT_MS = 3_000;
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/** Bytes/parse-window for an oversized hello line — bounded against a malicious peer. */
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const MAX_HELLO_LINE_BYTES = 4096;
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@@ -74,6 +90,21 @@ export interface DaemonHello {
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protocol: 1; // bump if the hello shape changes
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}
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/**
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* Optional reverse-handshake line a proxy sends right after it verifies the
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* daemon hello, carrying its own pids so the daemon can reap the client if its
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* process dies WITHOUT the socket ever signalling close (the Windows named-pipe
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* hazard behind #692). Entirely optional and fail-safe: a connection that never
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* sends it (a legacy/direct client) just falls back to the socket-close
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* lifecycle. The `codegraph_client` marker is what tells it apart from the
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* client's first JSON-RPC message.
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*/
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export interface DaemonClientHello {
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codegraph_client: 1;
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pid: number; // the proxy process's own pid
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hostPid: number | null; // the MCP host pid (past any launcher shim), if known
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}
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export interface DaemonStartResult {
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/** Always-non-null for a successfully-started daemon. */
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socketPath: string;
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@@ -95,8 +126,14 @@ export interface DaemonStartResult {
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export class Daemon {
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private server: net.Server | null = null;
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private clients = new Set<MCPSession>();
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/** Per-client peer pids from the optional client-hello, for the liveness sweep. */
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private clientPeers = new Map<MCPSession, { pid: number | null; hostPid: number | null }>();
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private idleTimer: NodeJS.Timeout | null = null;
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private idleTimeoutMs: number;
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private maxIdleMs: number;
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private lastActivityAt = Date.now();
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private maxIdleTimer: NodeJS.Timeout | null = null;
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private clientSweepTimer: NodeJS.Timeout | null = null;
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private engine: MCPEngine;
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private stopping = false;
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private socketPath: string;
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@@ -104,11 +141,12 @@ export class Daemon {
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constructor(
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private projectRoot: string,
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opts: { idleTimeoutMs?: number } = {},
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opts: { idleTimeoutMs?: number; maxIdleMs?: number } = {},
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) {
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this.socketPath = getDaemonSocketPath(projectRoot);
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this.pidPath = getDaemonPidPath(projectRoot);
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this.idleTimeoutMs = opts.idleTimeoutMs ?? resolveIdleTimeoutMs();
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this.maxIdleMs = opts.maxIdleMs ?? resolveMaxIdleMs();
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this.engine = new MCPEngine();
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this.engine.setProjectPathHint(projectRoot);
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}
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@@ -161,6 +199,7 @@ export class Daemon {
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// ever connects to (e.g. spawned then abandoned because the launcher died)
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// doesn't pin resources forever.
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this.armIdleTimer();
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this.startLivenessTimers();
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process.on('SIGINT', () => this.stop('SIGINT'));
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process.on('SIGTERM', () => this.stop('SIGTERM'));
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@@ -186,6 +225,14 @@ export class Daemon {
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clearTimeout(this.idleTimer);
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this.idleTimer = null;
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}
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if (this.maxIdleTimer) {
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clearInterval(this.maxIdleTimer);
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this.maxIdleTimer = null;
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}
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if (this.clientSweepTimer) {
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clearInterval(this.clientSweepTimer);
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this.clientSweepTimer = null;
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}
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process.stderr.write(`[CodeGraph daemon] Shutting down (${reason}; clients=${this.clients.size}).\n`);
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for (const session of [...this.clients]) {
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try { session.stop(); } catch { /* best-effort */ }
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@@ -214,18 +261,30 @@ export class Daemon {
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};
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socket.write(JSON.stringify(hello) + '\n');
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const transport = new SocketTransport(socket);
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const session = new MCPSession(transport, this.engine, {
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explicitProjectPath: this.projectRoot,
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// Read the optional client-hello (proxy → daemon) to learn the client's
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// peer pids, then hand the socket to the session. Fail-safe: any problem —
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// timeout, a non-hello first line, an early close — yields null pids and we
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// fall back to the socket-close lifecycle exactly as before (#692).
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void readClientHello(socket).then((peers) => {
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const transport = new SocketTransport(socket);
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const session = new MCPSession(transport, this.engine, {
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explicitProjectPath: this.projectRoot,
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});
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transport.onClose(() => this.dropClient(session));
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this.clients.add(session);
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this.clientPeers.set(session, peers);
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this.disarmIdleTimer();
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session.start();
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// Observe inbound bytes purely to feed the inactivity backstop — a second
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// 'data' listener that reads nothing, added AFTER the transport's so the
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// unshifted client-hello tail reaches the transport intact.
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socket.on('data', () => { this.lastActivityAt = Date.now(); });
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});
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transport.onClose(() => this.dropClient(session));
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this.clients.add(session);
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this.disarmIdleTimer();
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session.start();
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}
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private dropClient(session: MCPSession): void {
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if (!this.clients.delete(session)) return;
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this.clientPeers.delete(session);
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if (this.clients.size === 0) this.armIdleTimer();
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}
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@@ -255,6 +314,58 @@ export class Daemon {
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this.idleTimer = null;
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}
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/**
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* Defense-in-depth against a daemon that outlives its clients (#692), for the
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* cases the refcount + idle timer miss because a socket close never arrives:
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* - **Inactivity backstop:** exit if no inbound traffic for `maxIdleMs` while
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* clients are still (nominally) connected. A phantom client sends nothing,
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* so it can't pin the daemon past this window.
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* - **Liveness sweep:** drop any client whose peer process has died (per the
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* client-hello pids), which re-arms the idle timer once the last real
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* client is gone. Catches a dead peer within one sweep instead of waiting
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* out the whole backstop.
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* Both timers are unref'd — the listening server keeps the loop alive, and
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* neither should hold it open on its own.
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*/
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private startLivenessTimers(): void {
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if (this.maxIdleMs > 0) {
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const tick = Math.min(this.maxIdleMs, 60_000);
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this.maxIdleTimer = setInterval(() => {
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if (this.stopping || this.clients.size === 0) return; // idle timer owns the no-client case
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if (Date.now() - this.lastActivityAt >= this.maxIdleMs) {
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void this.stop('inactivity backstop');
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}
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}, tick);
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this.maxIdleTimer.unref?.();
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}
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const sweepMs = resolveClientSweepMs();
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if (sweepMs > 0) {
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this.clientSweepTimer = setInterval(() => this.reapDeadClients(isProcessAlive), sweepMs);
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this.clientSweepTimer.unref?.();
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}
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}
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/**
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* Drop every connected client whose peer process is gone. Returns the count
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* reaped. `isAlive` is injected for testing. Clients with unknown pids (no
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* client-hello) are skipped — they rely on the socket-close path.
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*/
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reapDeadClients(isAlive: (pid: number) => boolean): number {
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if (this.clients.size === 0) return 0;
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let reaped = 0;
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for (const session of [...this.clients]) {
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const peers = this.clientPeers.get(session);
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if (!peers || !peerIsDead(peers, isAlive)) continue;
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process.stderr.write(
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`[CodeGraph daemon] Reaping client with dead peer (pid ${peers.pid}); clients=${this.clients.size - 1}.\n`
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);
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try { session.stop(); } catch { /* best-effort */ }
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this.dropClient(session);
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reaped++;
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}
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return reaped;
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}
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private cleanupLockfile(): void {
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try {
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if (fs.existsSync(this.pidPath)) {
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@@ -393,5 +504,115 @@ function resolveIdleTimeoutMs(): number {
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return Math.floor(parsed);
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}
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function resolveMaxIdleMs(): number {
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const raw = process.env.CODEGRAPH_DAEMON_MAX_IDLE_MS;
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if (raw === undefined || raw === '') return DEFAULT_MAX_IDLE_MS;
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const parsed = Number(raw);
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if (!Number.isFinite(parsed) || parsed < 0) return DEFAULT_MAX_IDLE_MS;
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return Math.floor(parsed); // 0 disables the backstop
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}
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function resolveClientSweepMs(): number {
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const raw = process.env.CODEGRAPH_DAEMON_CLIENT_SWEEP_MS;
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if (raw === undefined || raw === '') return DEFAULT_CLIENT_SWEEP_MS;
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const parsed = Number(raw);
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if (!Number.isFinite(parsed) || parsed < 0) return DEFAULT_CLIENT_SWEEP_MS;
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return Math.floor(parsed); // 0 disables the sweep
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}
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/**
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* Parse one client-hello line. Returns the peer pids if `line` is a well-formed
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* client-hello (carries the `codegraph_client` marker), or null otherwise — in
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* which case the caller treats the bytes as ordinary JSON-RPC.
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*/
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export function parseClientHelloLine(
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line: string,
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): { pid: number; hostPid: number | null } | null {
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let parsed: unknown;
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try { parsed = JSON.parse(line); } catch { return null; }
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if (!parsed || typeof parsed !== 'object') return null;
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const o = parsed as Record<string, unknown>;
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if (o.codegraph_client !== 1 || typeof o.pid !== 'number') return null;
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return { pid: o.pid, hostPid: typeof o.hostPid === 'number' ? o.hostPid : null };
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}
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/**
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* A client's peer is dead when its proxy process is gone, or when its known
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* host process is gone. Unknown pid (no client-hello) is never "dead" on this
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* basis — those clients rely on the socket-close path. Exported for testing.
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*/
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export function peerIsDead(
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peers: { pid: number | null; hostPid: number | null },
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isAlive: (pid: number) => boolean,
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): boolean {
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if (peers.pid === null) return false;
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if (!isAlive(peers.pid)) return true;
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if (peers.hostPid !== null && !isAlive(peers.hostPid)) return true;
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return false;
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}
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/**
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* Read the optional client-hello line a proxy sends after the daemon hello.
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* Always resolves (never rejects) — fail-safe by design, since every connection
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* funnels through here. Resolves with the peer pids when the first line is a
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* client-hello; otherwise resolves with null pids and unshifts the already-read
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* bytes so the transport parses them as the client's first JSON-RPC message(s).
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* Accumulates as Buffers and splits on the newline byte so a UTF-8 sequence
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* straddling a chunk boundary in the unshifted tail is never corrupted.
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*/
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function readClientHello(
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socket: net.Socket,
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): Promise<{ pid: number | null; hostPid: number | null }> {
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return new Promise((resolve) => {
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let chunks: Buffer[] = [];
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let total = 0;
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let settled = false;
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const finish = (
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peers: { pid: number | null; hostPid: number | null },
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putBack?: Buffer,
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) => {
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if (settled) return;
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settled = true;
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socket.removeListener('data', onData);
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socket.removeListener('error', onEnd);
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socket.removeListener('close', onEnd);
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clearTimeout(timer);
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if (putBack && putBack.length > 0 && !socket.destroyed) {
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try { socket.unshift(putBack); } catch { /* stream already gone */ }
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}
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resolve(peers);
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};
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const onData = (chunk: Buffer | string) => {
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const buf = typeof chunk === 'string' ? Buffer.from(chunk, 'utf8') : chunk;
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chunks.push(buf);
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total += buf.length;
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const all = chunks.length === 1 ? buf : Buffer.concat(chunks, total);
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const nl = all.indexOf(0x0a); // '\n'
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if (nl === -1) {
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// No newline yet. If it's already too long to be a hello, it isn't one —
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// hand the bytes back as data; otherwise keep accumulating.
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if (total > MAX_HELLO_LINE_BYTES) finish({ pid: null, hostPid: null }, all);
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else chunks = [all];
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return;
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}
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const peers = parseClientHelloLine(all.subarray(0, nl).toString('utf8'));
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if (peers) {
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const tail = all.subarray(nl + 1);
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finish(peers, tail.length > 0 ? tail : undefined);
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} else {
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// First line is not a client-hello (legacy/direct client) — hand the
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// whole buffer back so the transport sees the message verbatim.
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finish({ pid: null, hostPid: null }, all);
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}
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};
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const onEnd = () => finish({ pid: null, hostPid: null });
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const timer = setTimeout(() => finish({ pid: null, hostPid: null }), CLIENT_HELLO_TIMEOUT_MS);
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timer.unref?.();
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socket.on('data', onData);
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socket.on('error', onEnd);
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socket.on('close', onEnd);
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});
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}
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/** Exported for test stubs that need to bound the hello-line read. */
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export { MAX_HELLO_LINE_BYTES };
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+21
-1
@@ -21,7 +21,7 @@
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import * as fs from 'fs';
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import * as net from 'net';
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import { HOST_PPID_ENV } from '../extraction/wasm-runtime-flags';
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import { DaemonHello, MAX_HELLO_LINE_BYTES } from './daemon';
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import { DaemonClientHello, DaemonHello, MAX_HELLO_LINE_BYTES } from './daemon';
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import { supervisionLostReason } from './ppid-watchdog';
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import { CodeGraphPackageVersion } from './version';
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import { SERVER_INFO, PROTOCOL_VERSION } from './session';
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@@ -93,6 +93,7 @@ export async function runProxy(
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`[CodeGraph MCP] Attached to shared daemon on ${socketPath} (pid ${hello.pid}, v${hello.codegraph}).\n`
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);
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sendClientHello(socket);
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startPpidWatchdog(socket);
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await pipeUntilClose(socket);
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// Host disconnected (or the daemon went away). The proxy's only job is the
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@@ -132,9 +133,28 @@ export async function connectWithHello(
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process.stderr.write(
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`[CodeGraph MCP] Attached to shared daemon on ${socketPath} (pid ${hello.pid}, v${hello.codegraph}).\n`
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);
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sendClientHello(socket);
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return socket;
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}
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/**
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* Tell the daemon our pids right after we verify its hello, so its liveness
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* sweep can reap this client if our process dies without the socket ever
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* signalling close (the Windows named-pipe hazard behind #692). Best-effort:
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* sent before any piped bytes so it's always the daemon's first line from us,
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* and a write failure here is harmless (the daemon just falls back to the
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* socket-close lifecycle). `hostPid` mirrors the PPID watchdog: the threaded
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* host pid if set, else our own parent (the host, on a no-relaunch bundle).
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*/
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function sendClientHello(socket: net.Socket): void {
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const clientHello: DaemonClientHello = {
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codegraph_client: 1,
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pid: process.pid,
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hostPid: parseHostPpid(process.env[HOST_PPID_ENV]) ?? process.ppid,
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};
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try { socket.write(JSON.stringify(clientHello) + '\n'); } catch { /* best-effort */ }
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}
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type JsonRpc = Record<string, unknown>;
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/** Dependencies the local-handshake proxy needs, injected by MCPServer (which
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Reference in New Issue
Block a user