fix(extraction): correct C++ reference-return and conversion-operator method names (#1096)
* fix(extraction): correct C++ reference-return and conversion-operator method names Two pre-existing C++ name-extraction bugs surfaced while validating the #1093 forward-declaration fix against real Unreal Engine repos (ActionRoguelike, ALS): 1. Inline methods/functions returning a reference were named after the whole declarator. `const int& getRef() const {…}` parses with a reference_declarator wrapping the function_declarator; extractName unwrapped pointer_declarator but not reference_declarator, so the method was named "& getRef() const" instead of "getRef" — polluting search and breaking caller linkage. Ubiquitous in UE headers (`const FGameplayTagContainer& GetActiveTags() const`). Now the reference wrapper is unwrapped alongside the pointer wrapper. 2. User-defined conversion operators were named with their full declarator — `operator EALSMovementState() const` — instead of `operator EALSMovementState`, so they didn't match the symbolic-overload style (`operator+`) and carried `() const` noise. The operator_cast declarator is now named `operator <type>`. Both are additive and C++-scoped (reference_declarator / operator_cast are C++ grammar nodes). Pointer, value, and out-of-line reference returns, and symbolic operator overloads, are unchanged. Six regression tests added. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(changelog): note C++ reference-return and conversion-operator name fixes (#1096) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -12,6 +12,7 @@ and adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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### Fixes
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- C++ forward declarations no longer crowd out the real class definition. A `class Foo;` forward declaration — common in large C++ and Unreal Engine codebases, where a heavily used class is forward-declared across dozens of headers — was indexed as its own class node every time it appeared. So exploring that class returned mostly forward-declaration sites, and could even pick one of them as the representative for blast-radius, burying the actual definition and its members and callers. Bodiless forward declarations are now skipped for C and C++, exactly as forward-declared structs and enums already were, so only the real definition is indexed. Languages where a class with no body is a complete definition — such as Kotlin's `class Empty` and Scala — are unaffected. Thanks @luoyxy for the report and root-cause analysis. (#1093)
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- C++ methods that return a reference, and user-defined conversion operators, are now indexed under their correct names. An inline getter like `const FGameplayTagContainer& GetActiveTags() const` — everywhere in Unreal Engine headers — was indexed as `& GetActiveTags() const` instead of `GetActiveTags`, and a conversion operator like `operator EALSMovementState() const` kept its trailing `() const` instead of reading `operator EALSMovementState`. In both cases the garbled name meant you couldn't find the symbol by name and its callers weren't linked. Both now read cleanly, matching how pointer-returning and value-returning methods already worked. (#1096)
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## [1.1.6] - 2026-06-30
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