feat(ui): the type hierarchy — what a type is built on, and what dispatches through it (CG-58)
A vertical tree above the members outline for classes, interfaces, structs, traits, protocols, enums, unions and type aliases: ancestors above (the whole chain, not just the direct parent), the focus in accent, subtypes below indented per level. `extends` draws solid, `implements` dashed; a synthesized edge — Go's implicit interface satisfaction — draws dashed wider and carries the site it was wired at, so a relation the resolver inferred never reads like one the source wrote down. For an interface the fan below IS the set of runtime targets a call can land on, and a type with eight or more implementers leads with that in a sentence. Members that redeclare an ancestor's are marked in the outline. The walk lives in `src/graph/type-hierarchy.ts`, following CG-50/CG-51: shared computation in `src/graph/`, presentation in the caller. Its `countImplementers` is now also what `ToolHandler.buildPolymorphicBoundaries` counts with, so "N types implement X" is the same N whether an agent reads it or a person does. `/api/node` carries the block as `hierarchy` rather than a second endpoint — it is part of the Symbol view's first paint, and gated to types, so a function costs one kind test. Layout is arithmetic (24px rows, 22px indent, orthogonal connectors computed from the two): no ResizeObserver, same payload → same picture. The header's `extends X` / `implemented by …` chips are suppressed while the tree is on screen — two renderings of one relation in one column is how a reader ends up trusting neither. `TypeHierarchy` is exported from `@colbymchenry/codegraph-ui` and takes its data as a prop, so a host holding a `WireSymbolPayload` renders it without a second read.
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@@ -20,6 +20,7 @@
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import Connectors from '../components/symbol/Connectors.svelte';
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import BlastStrip from '../components/symbol/BlastStrip.svelte';
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import MembersOutline from '../components/symbol/MembersOutline.svelte';
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import TypeHierarchy from '../components/symbol/TypeHierarchy.svelte';
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import SourceBlock from '../components/symbol/SourceBlock.svelte';
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import SymbolHeader from '../components/symbol/SymbolHeader.svelte';
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import DriftBanner from '../components/DriftBanner.svelte';
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@@ -560,7 +561,7 @@
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<Connectors {connectors} width={overlay.width} height={overlay.height} />
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<section class="center" bind:this={centerEl}>
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<SymbolHeader {payload} onopen={open} />
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<SymbolHeader {payload} onopen={open} relationChips={!payload.hierarchy} />
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{#if payload.drift}
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<div class="banner">
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@@ -578,6 +579,10 @@
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</div>
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{/if}
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{#if payload.hierarchy}
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<TypeHierarchy hierarchy={payload.hierarchy} focus={payload.node} onopen={open} />
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{/if}
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{#if codeBlock}
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<SourceBlock
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block={codeBlock}
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