fix(mcp): make the liveness watchdog a separate process, not a worker thread (#858)

The worker-thread watchdog from #856 didn't work in the real daemon — caught by
live-testing against a real serve --mcp. V8 isolates coordinate on global
safepoints, so a main thread wedged in a tight non-allocating loop (#850's
SourcePositionTableIterator::Advance) strands the watchdog worker before it can
SIGKILL.

A separate child process shares no isolate/heap with the parent, so the wedge
can't touch it; it kills via the kernel. Parent heartbeats to the child's stdin;
silence past the timeout -> SIGKILL; parent exit closes the pipe -> child exits.
Validated live (real daemon SIGKILLed in ~timeout); regression test covers the
non-allocating-wedge-under-heap-pressure case. API/install points/CHANGELOG
unchanged; the broken worker version was never released.
This commit is contained in:
Colby Mchenry
2026-06-13 10:40:55 -05:00
committed by GitHub
parent 576149e062
commit 1702dfc544
2 changed files with 121 additions and 153 deletions
+101 -106
View File
@@ -2,70 +2,45 @@
* Main-thread liveness watchdog — belt-and-suspenders for #850.
*
* The #850 fix removes the one *known* trigger (the uncaught-exception handler
* no longer formats a raw Error's `.stack` — the step that could enter a
* non-terminating V8 source-position loop). But ANY synchronous, non-yielding
* no longer formats a raw Error's `.stack`). But ANY synchronous, non-yielding
* loop on the main thread — a future V8 stack-format pathology, a runaway
* regex, an accidental `while (true)` — wedges the event loop, and from JS you
* cannot interrupt it: timers, signal handlers, and the PPID watchdog all run
* *on* that blocked loop, so the process pins a core forever with no
* self-recovery (the exact unrecoverable state #850 reported).
*
* The only observer still running when the main thread is wedged is another
* THREAD. This installs a tiny worker thread that watches a heartbeat the main
* thread bumps through shared memory. If the heartbeat stops advancing across
* enough consecutive checks (~`timeoutMs` of real time), the worker concludes
* the main thread is wedged and SIGKILLs the process — the one signal a wedged
* event loop can't swallow — so a fresh daemon starts on the next connection
* instead of a zombie pinning a core.
* **Why a separate PROCESS, not a worker thread.** A worker thread was the
* obvious first choice and it works in a toy process — but it was validated to
* FAIL in the real daemon (#850 live test). V8 isolates in one process
* coordinate on global safepoints, so when one thread requests a GC every other
* thread must reach a safepoint before it can proceed. A main thread wedged in
* a tight, non-allocating loop never reaches one, which strands the watchdog
* worker on its very next allocation/safepoint check — and the #850 hot loop
* (`SourcePositionTableIterator::Advance`, a non-allocating C++ table walk) is
* exactly that shape. A child process shares no isolate and no heap with the
* parent, so the wedge cannot touch it; it kills via the kernel, which honours
* SIGKILL regardless of what the parent's threads are doing.
*
* **Why count checks, not elapsed wall-clock.** A laptop that sleeps freezes
* both threads; on wake `Date.now()` has jumped hours but the heartbeat sat
* still — a wall-clock delta would false-positive and kill a perfectly healthy
* daemon. Counting *consecutive worker iterations* with no progress is immune:
* a healthy main thread resumes and bumps the heartbeat within one interval of
* waking, resetting the count; only a thread that never resumes keeps it
* climbing. {@link stepHeartbeat} is the pure reducer behind both the worker
* and the unit tests.
* **How.** The parent writes a heartbeat byte to the child's stdin every
* `checkMs` from a timer — firing at all means the event loop is turning. The
* child resets a kill-timer on each byte; if none arrives for `timeoutMs` it
* `SIGKILL`s the parent so a fresh daemon starts on the next connection. When
* the parent exits normally the pipe closes and the child exits too (no
* orphan).
*
* **Why it won't fire on real work.** Heavy parsing runs in the parse worker
* (off this thread) and indexing shells out to a child process, so the daemon's
* main thread only ever does fast, bounded work (socket handling + sub-second
* SQLite reads). The default timeout is therefore vastly larger than any
* legitimate main-thread block yet vastly smaller than "forever". Opt out with
* `CODEGRAPH_NO_WATCHDOG=1`; tune with `CODEGRAPH_WATCHDOG_TIMEOUT_MS`.
* **Won't fire on real work.** Heavy parsing runs in the parse worker
* (off-thread) and indexing shells out to a child process, so the daemon's main
* thread only ever does fast, bounded work. The default timeout is ~300× the
* 5h #850 wedge shorter, yet far longer than any legitimate main-thread block.
* Opt out with `CODEGRAPH_NO_WATCHDOG=1`; tune with `CODEGRAPH_WATCHDOG_TIMEOUT_MS`.
*/
import { Worker } from 'worker_threads';
import * as fs from 'fs';
import * as os from 'os';
import { spawn, ChildProcess } from 'child_process';
/** Default: 60s — ~300× shorter than the 5h #850 wedge, far longer than any real main-thread block. */
export const DEFAULT_WATCHDOG_TIMEOUT_MS = 60_000;
export interface HeartbeatState {
/** Last heartbeat counter the worker observed. */
lastCounter: number;
/** Consecutive checks the counter has NOT advanced. */
staleChecks: number;
}
/**
* Pure reducer for one worker check. `maxStaleChecks` consecutive no-progress
* checks → wedged. Counting iterations (not wall-clock) is what makes this
* robust to clock jumps / system sleep.
*/
export function stepHeartbeat(
state: HeartbeatState,
counter: number,
maxStaleChecks: number
): { next: HeartbeatState; wedged: boolean } {
if (counter !== state.lastCounter) {
return { next: { lastCounter: counter, staleChecks: 0 }, wedged: false };
}
const staleChecks = state.staleChecks + 1;
return {
next: { lastCounter: counter, staleChecks },
wedged: staleChecks >= maxStaleChecks,
};
}
/** `true` for `1/true/yes/on` (case-insensitive); `false` otherwise. */
function isEnvTruthy(raw: string | undefined): boolean {
if (!raw) return false;
@@ -82,86 +57,105 @@ export function parseWatchdogTimeoutMs(
return Number.isFinite(n) && n > 0 ? n : fallback;
}
/** Derive a heartbeat/check cadence that fires several times inside the timeout window. */
/** Derive a heartbeat cadence that emits several beats inside the timeout window. */
export function deriveCheckIntervalMs(timeoutMs: number): number {
return Math.min(2000, Math.max(50, Math.round(timeoutMs / 5)));
}
/** Arming/teardown diagnostics, gated on the existing MCP debug switch. */
function debug(msg: string): void {
if (process.env.CODEGRAPH_MCP_DEBUG) {
try { fs.writeSync(2, `[CodeGraph watchdog] ${msg}\n`); } catch { /* ignore */ }
}
}
export interface WatchdogHandle {
/** Stop heartbeating and terminate the worker. Idempotent. */
/** Stop heartbeating and shut the watchdog child down. Idempotent. */
stop(): void;
}
/**
* The worker body, run via `new Worker(src, { eval: true })`. Inlined as a
* string (not a shipped `.js`) so there is no dist-vs-src path to resolve — it
* runs identically under `tsx` in tests and under the bundle in production.
* Mirrors {@link stepHeartbeat}; keep the two in sync (the unit test pins the
* algorithm, the integration test pins this exact body end-to-end).
* The watchdog child body, run via `node -e`. Inlined as a string (not a
* shipped `.js`) so there is no dist-vs-src path to resolve — it runs
* identically under `tsx` in tests and under the bundle in production. Reads its
* target pid + timeout from argv; an MSG built once at startup (the child is
* never wedged, so allocation here is fine).
*/
const WORKER_SOURCE = `
const { workerData } = require('worker_threads');
const CHILD_SOURCE = `
const fs = require('fs');
const beat = new Int32Array(workerData.sab);
const { checkMs, maxStaleChecks } = workerData;
let lastCounter = Atomics.load(beat, 0);
let staleChecks = 0;
const timer = setInterval(() => {
const counter = Atomics.load(beat, 0);
if (counter !== lastCounter) { lastCounter = counter; staleChecks = 0; return; }
if (++staleChecks < maxStaleChecks) return;
clearInterval(timer);
const secs = Math.round((staleChecks * checkMs) / 1000);
try {
fs.writeSync(2, '[CodeGraph] Main thread unresponsive for ~' + secs + 's — killing the wedged process so a fresh one can start (#850). Disable with CODEGRAPH_NO_WATCHDOG=1.\\n');
} catch (e) { /* stderr gone */ }
try { process.kill(process.pid, 'SIGKILL'); } catch (e) { /* nothing left to try */ }
}, checkMs);
const parentPid = Number(process.argv[1]);
const timeoutMs = Number(process.argv[2]);
const secs = Math.round(timeoutMs / 1000);
const MSG = Buffer.from('[CodeGraph] Main thread unresponsive for ~' + secs + 's — killing the wedged process so a fresh one can start (#850). Disable with CODEGRAPH_NO_WATCHDOG=1.\\n');
function kill() {
try { fs.writeSync(2, MSG); } catch (e) {}
try { process.kill(parentPid, 'SIGKILL'); } catch (e) {}
process.exit(0);
}
let timer = setTimeout(kill, timeoutMs);
process.stdin.on('data', () => { clearTimeout(timer); timer = setTimeout(kill, timeoutMs); });
process.stdin.on('end', () => process.exit(0)); // parent closed the pipe (exited) -> no orphan
process.stdin.on('error', () => process.exit(0)); // pipe broke -> parent gone
process.stdin.resume();
`;
/**
* Install the main-thread liveness watchdog for a long-lived process. Returns a
* handle to stop it, or `null` when disabled or when the worker can't be
* spawned (degraded, never throws — a missing watchdog must never keep a
* process from starting).
* handle to stop it, or `null` when disabled or when the child can't be spawned
* (degraded, never throws — a missing watchdog must never keep a process from
* starting).
*/
export function installMainThreadWatchdog(): WatchdogHandle | null {
if (isEnvTruthy(process.env.CODEGRAPH_NO_WATCHDOG)) return null;
const timeoutMs = parseWatchdogTimeoutMs(process.env.CODEGRAPH_WATCHDOG_TIMEOUT_MS);
const checkMs = deriveCheckIntervalMs(timeoutMs);
const maxStaleChecks = Math.max(1, Math.ceil(timeoutMs / checkMs));
// Single Int32 counter in shared memory. The main thread bumps it each tick;
// the worker reads it. Atomics make the write visible across threads.
const sab = new SharedArrayBuffer(Int32Array.BYTES_PER_ELEMENT);
const beat = new Int32Array(sab);
// The heartbeat: firing at all means the event loop is turning. unref'd so it
// never keeps the process alive on its own (the server's socket does that).
const heartbeat = setInterval(() => {
Atomics.add(beat, 0, 1);
}, checkMs);
heartbeat.unref();
let worker: Worker;
let child: ChildProcess;
try {
worker = new Worker(WORKER_SOURCE, {
eval: true,
workerData: { sab, checkMs, maxStaleChecks },
});
} catch {
// Worker threads unavailable — fall back to no watchdog rather than refuse
// to start. Degraded (a future wedge wouldn't self-kill) but not broken.
clearInterval(heartbeat);
// No execArgv inheritance (unlike Worker), so the child carries none of our
// V8 flags — it runs no WASM and needs none. stderr inherits the parent's
// fd 2 so the kill notice lands wherever the parent logs (daemon.log).
child = spawn(
process.execPath,
['-e', CHILD_SOURCE, String(process.pid), String(timeoutMs)],
{
stdio: ['pipe', 'ignore', 'inherit'],
windowsHide: true,
// The watchdog touches no files; keep its cwd off the project/temp dir
// so it can't hold one open (Windows EPERM-on-cleanup, mirrors the
// parse-worker quirk).
cwd: os.tmpdir(),
}
);
} catch (err) {
debug(`spawn failed: ${err instanceof Error ? err.message : String(err)}`);
return null;
}
// A watchdog-worker error must never escalate to the global handler (which now
// exits, #850): swallow it and run degraded.
worker.on('error', () => { /* watchdog gone; nothing safe to do here */ });
// Don't let the watchdog keep the process alive past its real work.
worker.unref();
const stdin = child.stdin;
if (!stdin) {
debug('child has no stdin pipe; not arming');
try { child.kill(); } catch { /* ignore */ }
return null;
}
// Writing after the child exits surfaces EPIPE on the stream — swallow it so
// it can't escalate to the global handler (which now exits, #850).
stdin.on('error', () => { /* child gone; heartbeat writes are best-effort */ });
child.on('error', (err) => debug(`child error: ${err.message}`));
// Heartbeat: a byte per tick. When the main thread wedges, these stop and the
// child's timeout fires. unref'd so it never keeps the process alive itself.
const heartbeat = setInterval(() => {
try { stdin.write('\n'); } catch { /* child gone */ }
}, checkMs);
heartbeat.unref();
// Neither the child nor its pipe should keep the parent alive past its work.
child.unref();
try { (stdin as unknown as { unref?: () => void }).unref?.(); } catch { /* ignore */ }
debug(`armed (child pid ${child.pid ?? '?'}): timeoutMs=${timeoutMs} checkMs=${checkMs}`);
let stopped = false;
return {
@@ -169,7 +163,8 @@ export function installMainThreadWatchdog(): WatchdogHandle | null {
if (stopped) return;
stopped = true;
clearInterval(heartbeat);
void worker.terminate();
try { stdin.end(); } catch { /* ignore */ } // EOF -> child exits cleanly
try { child.kill(); } catch { /* ignore */ } // belt-and-suspenders
},
};
}