fix(mcp): make the liveness watchdog a separate process, not a worker thread (#858)
The worker-thread watchdog from #856 didn't work in the real daemon — caught by live-testing against a real serve --mcp. V8 isolates coordinate on global safepoints, so a main thread wedged in a tight non-allocating loop (#850's SourcePositionTableIterator::Advance) strands the watchdog worker before it can SIGKILL. A separate child process shares no isolate/heap with the parent, so the wedge can't touch it; it kills via the kernel. Parent heartbeats to the child's stdin; silence past the timeout -> SIGKILL; parent exit closes the pipe -> child exits. Validated live (real daemon SIGKILLed in ~timeout); regression test covers the non-allocating-wedge-under-heap-pressure case. API/install points/CHANGELOG unchanged; the broken worker version was never released.
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+101
-106
@@ -2,70 +2,45 @@
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* Main-thread liveness watchdog — belt-and-suspenders for #850.
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*
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* The #850 fix removes the one *known* trigger (the uncaught-exception handler
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* no longer formats a raw Error's `.stack` — the step that could enter a
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* non-terminating V8 source-position loop). But ANY synchronous, non-yielding
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* no longer formats a raw Error's `.stack`). But ANY synchronous, non-yielding
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* loop on the main thread — a future V8 stack-format pathology, a runaway
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* regex, an accidental `while (true)` — wedges the event loop, and from JS you
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* cannot interrupt it: timers, signal handlers, and the PPID watchdog all run
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* *on* that blocked loop, so the process pins a core forever with no
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* self-recovery (the exact unrecoverable state #850 reported).
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*
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* The only observer still running when the main thread is wedged is another
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* THREAD. This installs a tiny worker thread that watches a heartbeat the main
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* thread bumps through shared memory. If the heartbeat stops advancing across
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* enough consecutive checks (~`timeoutMs` of real time), the worker concludes
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* the main thread is wedged and SIGKILLs the process — the one signal a wedged
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* event loop can't swallow — so a fresh daemon starts on the next connection
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* instead of a zombie pinning a core.
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* **Why a separate PROCESS, not a worker thread.** A worker thread was the
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* obvious first choice and it works in a toy process — but it was validated to
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* FAIL in the real daemon (#850 live test). V8 isolates in one process
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* coordinate on global safepoints, so when one thread requests a GC every other
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* thread must reach a safepoint before it can proceed. A main thread wedged in
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* a tight, non-allocating loop never reaches one, which strands the watchdog
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* worker on its very next allocation/safepoint check — and the #850 hot loop
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* (`SourcePositionTableIterator::Advance`, a non-allocating C++ table walk) is
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* exactly that shape. A child process shares no isolate and no heap with the
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* parent, so the wedge cannot touch it; it kills via the kernel, which honours
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* SIGKILL regardless of what the parent's threads are doing.
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*
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* **Why count checks, not elapsed wall-clock.** A laptop that sleeps freezes
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* both threads; on wake `Date.now()` has jumped hours but the heartbeat sat
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* still — a wall-clock delta would false-positive and kill a perfectly healthy
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* daemon. Counting *consecutive worker iterations* with no progress is immune:
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* a healthy main thread resumes and bumps the heartbeat within one interval of
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* waking, resetting the count; only a thread that never resumes keeps it
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* climbing. {@link stepHeartbeat} is the pure reducer behind both the worker
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* and the unit tests.
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* **How.** The parent writes a heartbeat byte to the child's stdin every
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* `checkMs` from a timer — firing at all means the event loop is turning. The
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* child resets a kill-timer on each byte; if none arrives for `timeoutMs` it
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* `SIGKILL`s the parent so a fresh daemon starts on the next connection. When
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* the parent exits normally the pipe closes and the child exits too (no
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* orphan).
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*
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* **Why it won't fire on real work.** Heavy parsing runs in the parse worker
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* (off this thread) and indexing shells out to a child process, so the daemon's
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* main thread only ever does fast, bounded work (socket handling + sub-second
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* SQLite reads). The default timeout is therefore vastly larger than any
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* legitimate main-thread block yet vastly smaller than "forever". Opt out with
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* `CODEGRAPH_NO_WATCHDOG=1`; tune with `CODEGRAPH_WATCHDOG_TIMEOUT_MS`.
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* **Won't fire on real work.** Heavy parsing runs in the parse worker
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* (off-thread) and indexing shells out to a child process, so the daemon's main
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* thread only ever does fast, bounded work. The default timeout is ~300× the
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* 5h #850 wedge shorter, yet far longer than any legitimate main-thread block.
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* Opt out with `CODEGRAPH_NO_WATCHDOG=1`; tune with `CODEGRAPH_WATCHDOG_TIMEOUT_MS`.
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*/
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import { Worker } from 'worker_threads';
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import * as fs from 'fs';
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import * as os from 'os';
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import { spawn, ChildProcess } from 'child_process';
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/** Default: 60s — ~300× shorter than the 5h #850 wedge, far longer than any real main-thread block. */
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export const DEFAULT_WATCHDOG_TIMEOUT_MS = 60_000;
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export interface HeartbeatState {
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/** Last heartbeat counter the worker observed. */
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lastCounter: number;
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/** Consecutive checks the counter has NOT advanced. */
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staleChecks: number;
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}
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/**
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* Pure reducer for one worker check. `maxStaleChecks` consecutive no-progress
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* checks → wedged. Counting iterations (not wall-clock) is what makes this
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* robust to clock jumps / system sleep.
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*/
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export function stepHeartbeat(
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state: HeartbeatState,
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counter: number,
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maxStaleChecks: number
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): { next: HeartbeatState; wedged: boolean } {
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if (counter !== state.lastCounter) {
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return { next: { lastCounter: counter, staleChecks: 0 }, wedged: false };
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}
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const staleChecks = state.staleChecks + 1;
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return {
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next: { lastCounter: counter, staleChecks },
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wedged: staleChecks >= maxStaleChecks,
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};
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}
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/** `true` for `1/true/yes/on` (case-insensitive); `false` otherwise. */
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function isEnvTruthy(raw: string | undefined): boolean {
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if (!raw) return false;
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@@ -82,86 +57,105 @@ export function parseWatchdogTimeoutMs(
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return Number.isFinite(n) && n > 0 ? n : fallback;
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}
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/** Derive a heartbeat/check cadence that fires several times inside the timeout window. */
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/** Derive a heartbeat cadence that emits several beats inside the timeout window. */
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export function deriveCheckIntervalMs(timeoutMs: number): number {
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return Math.min(2000, Math.max(50, Math.round(timeoutMs / 5)));
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}
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/** Arming/teardown diagnostics, gated on the existing MCP debug switch. */
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function debug(msg: string): void {
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if (process.env.CODEGRAPH_MCP_DEBUG) {
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try { fs.writeSync(2, `[CodeGraph watchdog] ${msg}\n`); } catch { /* ignore */ }
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}
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}
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export interface WatchdogHandle {
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/** Stop heartbeating and terminate the worker. Idempotent. */
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/** Stop heartbeating and shut the watchdog child down. Idempotent. */
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stop(): void;
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}
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/**
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* The worker body, run via `new Worker(src, { eval: true })`. Inlined as a
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* string (not a shipped `.js`) so there is no dist-vs-src path to resolve — it
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* runs identically under `tsx` in tests and under the bundle in production.
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* Mirrors {@link stepHeartbeat}; keep the two in sync (the unit test pins the
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* algorithm, the integration test pins this exact body end-to-end).
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* The watchdog child body, run via `node -e`. Inlined as a string (not a
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* shipped `.js`) so there is no dist-vs-src path to resolve — it runs
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* identically under `tsx` in tests and under the bundle in production. Reads its
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* target pid + timeout from argv; an MSG built once at startup (the child is
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* never wedged, so allocation here is fine).
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*/
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const WORKER_SOURCE = `
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const { workerData } = require('worker_threads');
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const CHILD_SOURCE = `
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const fs = require('fs');
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const beat = new Int32Array(workerData.sab);
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const { checkMs, maxStaleChecks } = workerData;
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let lastCounter = Atomics.load(beat, 0);
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let staleChecks = 0;
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const timer = setInterval(() => {
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const counter = Atomics.load(beat, 0);
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if (counter !== lastCounter) { lastCounter = counter; staleChecks = 0; return; }
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if (++staleChecks < maxStaleChecks) return;
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clearInterval(timer);
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const secs = Math.round((staleChecks * checkMs) / 1000);
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try {
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fs.writeSync(2, '[CodeGraph] Main thread unresponsive for ~' + secs + 's — killing the wedged process so a fresh one can start (#850). Disable with CODEGRAPH_NO_WATCHDOG=1.\\n');
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} catch (e) { /* stderr gone */ }
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try { process.kill(process.pid, 'SIGKILL'); } catch (e) { /* nothing left to try */ }
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}, checkMs);
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const parentPid = Number(process.argv[1]);
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const timeoutMs = Number(process.argv[2]);
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const secs = Math.round(timeoutMs / 1000);
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const MSG = Buffer.from('[CodeGraph] Main thread unresponsive for ~' + secs + 's — killing the wedged process so a fresh one can start (#850). Disable with CODEGRAPH_NO_WATCHDOG=1.\\n');
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function kill() {
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try { fs.writeSync(2, MSG); } catch (e) {}
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try { process.kill(parentPid, 'SIGKILL'); } catch (e) {}
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process.exit(0);
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}
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let timer = setTimeout(kill, timeoutMs);
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process.stdin.on('data', () => { clearTimeout(timer); timer = setTimeout(kill, timeoutMs); });
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process.stdin.on('end', () => process.exit(0)); // parent closed the pipe (exited) -> no orphan
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process.stdin.on('error', () => process.exit(0)); // pipe broke -> parent gone
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process.stdin.resume();
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`;
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/**
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* Install the main-thread liveness watchdog for a long-lived process. Returns a
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* handle to stop it, or `null` when disabled or when the worker can't be
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* spawned (degraded, never throws — a missing watchdog must never keep a
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* process from starting).
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* handle to stop it, or `null` when disabled or when the child can't be spawned
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* (degraded, never throws — a missing watchdog must never keep a process from
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* starting).
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*/
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export function installMainThreadWatchdog(): WatchdogHandle | null {
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if (isEnvTruthy(process.env.CODEGRAPH_NO_WATCHDOG)) return null;
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const timeoutMs = parseWatchdogTimeoutMs(process.env.CODEGRAPH_WATCHDOG_TIMEOUT_MS);
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const checkMs = deriveCheckIntervalMs(timeoutMs);
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const maxStaleChecks = Math.max(1, Math.ceil(timeoutMs / checkMs));
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// Single Int32 counter in shared memory. The main thread bumps it each tick;
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// the worker reads it. Atomics make the write visible across threads.
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const sab = new SharedArrayBuffer(Int32Array.BYTES_PER_ELEMENT);
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const beat = new Int32Array(sab);
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// The heartbeat: firing at all means the event loop is turning. unref'd so it
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// never keeps the process alive on its own (the server's socket does that).
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const heartbeat = setInterval(() => {
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Atomics.add(beat, 0, 1);
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}, checkMs);
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heartbeat.unref();
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let worker: Worker;
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let child: ChildProcess;
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try {
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worker = new Worker(WORKER_SOURCE, {
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eval: true,
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workerData: { sab, checkMs, maxStaleChecks },
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});
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} catch {
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// Worker threads unavailable — fall back to no watchdog rather than refuse
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// to start. Degraded (a future wedge wouldn't self-kill) but not broken.
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clearInterval(heartbeat);
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// No execArgv inheritance (unlike Worker), so the child carries none of our
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// V8 flags — it runs no WASM and needs none. stderr inherits the parent's
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// fd 2 so the kill notice lands wherever the parent logs (daemon.log).
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child = spawn(
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process.execPath,
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['-e', CHILD_SOURCE, String(process.pid), String(timeoutMs)],
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{
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stdio: ['pipe', 'ignore', 'inherit'],
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windowsHide: true,
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// The watchdog touches no files; keep its cwd off the project/temp dir
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// so it can't hold one open (Windows EPERM-on-cleanup, mirrors the
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// parse-worker quirk).
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cwd: os.tmpdir(),
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}
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);
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} catch (err) {
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debug(`spawn failed: ${err instanceof Error ? err.message : String(err)}`);
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return null;
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}
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// A watchdog-worker error must never escalate to the global handler (which now
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// exits, #850): swallow it and run degraded.
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worker.on('error', () => { /* watchdog gone; nothing safe to do here */ });
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// Don't let the watchdog keep the process alive past its real work.
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worker.unref();
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const stdin = child.stdin;
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if (!stdin) {
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debug('child has no stdin pipe; not arming');
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try { child.kill(); } catch { /* ignore */ }
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return null;
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}
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// Writing after the child exits surfaces EPIPE on the stream — swallow it so
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// it can't escalate to the global handler (which now exits, #850).
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stdin.on('error', () => { /* child gone; heartbeat writes are best-effort */ });
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child.on('error', (err) => debug(`child error: ${err.message}`));
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// Heartbeat: a byte per tick. When the main thread wedges, these stop and the
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// child's timeout fires. unref'd so it never keeps the process alive itself.
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const heartbeat = setInterval(() => {
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try { stdin.write('\n'); } catch { /* child gone */ }
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}, checkMs);
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heartbeat.unref();
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// Neither the child nor its pipe should keep the parent alive past its work.
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child.unref();
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try { (stdin as unknown as { unref?: () => void }).unref?.(); } catch { /* ignore */ }
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debug(`armed (child pid ${child.pid ?? '?'}): timeoutMs=${timeoutMs} checkMs=${checkMs}`);
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let stopped = false;
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return {
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@@ -169,7 +163,8 @@ export function installMainThreadWatchdog(): WatchdogHandle | null {
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if (stopped) return;
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stopped = true;
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clearInterval(heartbeat);
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void worker.terminate();
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try { stdin.end(); } catch { /* ignore */ } // EOF -> child exits cleanly
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try { child.kill(); } catch { /* ignore */ } // belt-and-suspenders
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},
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};
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}
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